flat assembler
Message board for the users of flat assembler.
Index
> Projects and Ideas > Anime Loops software project |
Author |
|
bitshifter 27 Feb 2010, 15:12
I can write a Win32/OpenGL 2D tile rendering engine pretty easily 4u.
It sounds like u need alpha blending, what 4-channel image format will u use? I just hate to use 24 bit with 8 bit mask for blending... |
|||
27 Feb 2010, 15:12 |
|
edfed 27 Feb 2010, 17:19
i will use mainly PNG because of freeness.
and maybe some advanced stuff like "select trasparent color or region" will exists. thanks a lot bitshifter. i hope we will collaborate on a brand new concept, and remember, it is the first step before the creation of my (and others) animation films. if you want to discuss more about, and start the job, we need to chat on MSN (it is the only one still working under WIN98 ) thanks. & pm me for MSN address. |
|||
27 Feb 2010, 17:19 |
|
sleepsleep 27 Feb 2010, 20:03
i thought blender could do anime too?? have you check that edfed?
|
|||
27 Feb 2010, 20:03 |
|
adroit 27 Feb 2010, 20:39
Yeah, blender 3D can do that. It's very powerful.
You could try using it, but if you are just starting to use it, it's going to be difficult for to understand the Macro-keys and techniques used. I strongly advice using it. |
|||
27 Feb 2010, 20:39 |
|
edfed 27 Feb 2010, 22:22
of course, blender is able to do it. but i don't know anything to it's use.
that's why i beleve it will be faster and easier to code something specialized with fasm, win32, openGL and fool. indeed, thanks for advices. |
|||
27 Feb 2010, 22:22 |
|
adroit 28 Feb 2010, 01:52
Oh, ok
Yeah, sure! |
|||
28 Feb 2010, 01:52 |
|
edfed 28 Feb 2010, 13:29
then, are there other people interrested in such a project? or you only can tell me to use existing softwares?
the more we are, the faster we will devellop it. |
|||
28 Feb 2010, 13:29 |
|
adroit 01 Mar 2010, 03:00
I think im interested but, i'm not that advance
|
|||
01 Mar 2010, 03:00 |
|
edfed 12 Mar 2010, 17:16
job is comming to be good.
i have all the fool functions to implement for opengl and win32.
|
|||||||||||
12 Mar 2010, 17:16 |
|
< Last Thread | Next Thread > |
Forum Rules:
|
Copyright © 1999-2024, Tomasz Grysztar. Also on GitHub, YouTube.
Website powered by rwasa.