flat assembler
Message board for the users of flat assembler.
Index
> Main > memory,convolution & life game |
Author |
|
edfed 26 Feb 2010, 10:54
while coding my first program (game of life in colors) in 2005, i played on video memory directlly to process the pixel sum.
it is horribly slow. soon, i played with cpu ram only, and a triple buffering. it is very fast now. there, i post 3 versions. it is to show the difference beetwen direct to screen and triple buffering speed enjoy
Last edited by edfed on 27 Feb 2010, 10:30; edited 1 time in total |
|||||||||||
26 Feb 2010, 10:54 |
|
DJ Mauretto 26 Feb 2010, 12:11
I like your psychedelic vision of life
|
|||
26 Feb 2010, 12:11 |
|
< Last Thread | Next Thread > |
Forum Rules:
|
Copyright © 1999-2025, Tomasz Grysztar. Also on GitHub, YouTube.
Website powered by rwasa.