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vid
Verbosity in development


Joined: 05 Sep 2003
Posts: 7105
Location: Slovakia
vid
Let's see who used revolution's/my FASMARM example:

http://www.hiew.ru/

Cool
Post 16 Feb 2010, 15:10
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pelaillo
Missing in inaction


Joined: 19 Jun 2003
Posts: 878
Location: Colombia
pelaillo
A pretty stablished name in the field...
Post 16 Feb 2010, 17:54
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f0dder



Joined: 19 Feb 2004
Posts: 3170
Location: Denmark
f0dder
That's pretty cute, vid Smile - I just wish people would give credit where due.

/me goes off muttering about the STEAM release of xcom/ufo.
Post 16 Feb 2010, 19:50
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baldr



Joined: 19 Mar 2008
Posts: 1651
baldr
f0dder,

"Chryssalid spotted, hold tight and prime grenades/HEs!" Wink
Nothing compares to that thrill… 320*200*8 of pure adrenaline!

__________
vid,

He's making money out of it, would you/revvy sue him? Wink
Eugene was good, but lately he's too focused on that. The same for Ilfak. Old school is falling apart.
Post 16 Feb 2010, 21:50
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f0dder



Joined: 19 Feb 2004
Posts: 3170
Location: Denmark
f0dder
baldr: the game rocket, indeed - which is why I spent the time to bugfix the pitch vs. width bug, which the STEAM release uses (or at least used). Did I even get a thank-you?
Post 16 Feb 2010, 21:57
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baldr



Joined: 19 Mar 2008
Posts: 1651
baldr
f0dder,

Probably you won't believe, but I wrote my own fix for that. Hell, that's the game. Pirates fix it on aluminium "as is", even with disclaimer inside. Wink
I was quite surprised to find this out.

I'm yet look back (aha, with gauss rifle in hands Wink) when I hear something that looks like chryssalid's claws clamping on the metal.
Post 16 Feb 2010, 22:15
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f0dder



Joined: 19 Feb 2004
Posts: 3170
Location: Denmark
f0dder
baldr wrote:
Probably you won't believe, but I wrote my own fix for that.
Oh, I do Smile. The initial RE work took around 5 hours after a friend had visited me and said "but that's the kind of stuff you fix, isn't it?" - I hadn't really considered RE'ing the game before that, and felt pretty stupid when he said so (if it had been a cartoon, I'd also have had one of those lightbulbs above my head).

baldr wrote:
Pirates fix it on aluminium "as is", even with disclaimer inside. Wink
Huh? Smile

Ah, the chryssalids - damn nasty buggers. I feared the TFTD Tentaculats a lot more - those were effing nasty silent stalking fastmoving game-destroying bastards Smile

_________________
Image - carpe noctem
Post 16 Feb 2010, 22:34
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baldr



Joined: 19 Mar 2008
Posts: 1651
baldr
f0dder wrote:
Huh?
That was about my raw patch being incorporated in one of CDs (Anthology of X-Com) with one of my comments embedded ("Damn, I should be able to make it anyway") (that was about multi-monitor config on Win98).

Tentaculats in TFTD wasn't such a beasts, sonic tanks was a relieving news. And they don't have 200+ TUs to spend.

Ethereals. They can ruin entire squad in several turns, if you're reckless.
Post 16 Feb 2010, 23:11
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baldr



Joined: 19 Mar 2008
Posts: 1651
baldr
vid,

Such far off-topic... Wink
Post 16 Feb 2010, 23:22
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revolution
When all else fails, read the source


Joined: 24 Aug 2004
Posts: 17248
Location: In your JS exploiting you and your system
revolution
vid wrote:
Let's see who used revolution's/my FASMARM example:

http://www.hiew.ru/
The hex codes are in reversed endian. No ARM CPU uses big endian for opcdes!
baldr wrote:
He's making money out of it, would you/revvy sue him?
Well the license for that demo file is non existent so I guess it becomes PD? Anyhow, I doubt there is much money to be made from a text mode disassembler. Why pay $64 when you can get an equivalent for free?
Post 17 Feb 2010, 01:16
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