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Index > DOS > VGA graphics mode $13 - "Bresenham" circle drawing

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avcaballero



Joined: 02 Feb 2004
Posts: 212
Location: Madrid - Spain
avcaballero 01 Jun 2009, 07:56
Someone asked it to me, so i put it here if it could be on interest. Code in masm sintax, sorry, and spanish commets, sorry... I'm in a hurry.

There are many circle algorithms, this one is "Bresenham" one. It uses octants similarity on circles.

It must be changed for screen aspect egg-circle result. For this maybe ellipse-algorithm.

Bye

EDIT (2x) by DOS386 2009-06-04 : enhanced subject, adding note: this post has an attachment visible for registered users only, see also below


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Filename: Circle.asm
Filesize: 7.62 KB
Downloaded: 456 Time(s)

Post 01 Jun 2009, 07:56
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DOS386



Joined: 08 Dec 2006
Posts: 1905
DOS386 01 Jun 2009, 12:04
> Code in masm sintax, sorry, and spanish commets, sorry... I'm in a hurry.

Could you please at least add the binary to your attach ( .ASM + .COM -> ZIP ) ? Maybe later provide FASM version ... when you are no longer in a hurry Wink
Post 01 Jun 2009, 12:04
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avcaballero



Joined: 02 Feb 2004
Posts: 212
Location: Madrid - Spain
avcaballero 01 Jun 2009, 13:47
Well, here it is, very simple code... comments in spanish yet... to lazy now...


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Filename: Circle_F.zip
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Post 01 Jun 2009, 13:47
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rCX



Joined: 29 Jul 2007
Posts: 172
Location: Maryland, USA
rCX 01 Jun 2009, 16:02
Very cool, thanks for sharing it.

(This is my 100th post! Wink )
Post 01 Jun 2009, 16:02
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DOS386



Joined: 08 Dec 2006
Posts: 1905
DOS386 04 Jun 2009, 13:58
What is it supposed to do ? All what I get is a big black screen with a thin white potato (might be a fault of my electron ray based monitor) outline Wink

http://en.wikipedia.org/wiki/Midpoint_circle_algorithm ???
Post 04 Jun 2009, 13:58
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avcaballero



Joined: 02 Feb 2004
Posts: 212
Location: Madrid - Spain
avcaballero 04 Jun 2009, 15:51
Correct. Very simple, only a timid gentleman potato in a dark world. Did i say i would put a demo?. Perhaps everybody did not know an algorithm in assembler to draw one lady potato. Slightly more complicated (yes not very much...) is to feed the potato until it becomes a ring. I do not put the code because I already know that everyone is in masterful level Wink.
Post 04 Jun 2009, 15:51
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bitRAKE



Joined: 21 Jul 2003
Posts: 4180
Location: vpcmpistri
bitRAKE 05 Jun 2009, 01:54
I wonder if the eight pixel updates could be efficiently integrated with something like:
Code:
  mov [edi],ecx
       mov [edi+ebx*2],ecx
 mov [esi],ecx
       mov [esi+ebp*2],ecx
 lea edi,[edi+ebp*2]
 lea esi,[esi+ebx*2]
 mov [edi],ecx
       mov [edi+ebx*2],ecx
 mov [esi],ecx
       mov [esi+ebx*2],ecx    
(sorry, for the 32-bit code - hope the idea is clear)

Look at Abrash's book "The Zen of Graphics Programming."

Hardenbergh's algorithm from the book, Chapter 18.
Post 05 Jun 2009, 01:54
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