I'd like to debug an adapter I'm working on but for this I'd need to view on screen the status, etc. of each pin in the game-port.
I managed to do this with the parallel port, which seemed quite hard in XP so I ended up using a dll that handles it on a driver-level. However, I couldn't find a similar library for the gameport.
Ideas?
I guess I could build a hardware based "debugger" (with LEDs for instance) but I'm trying to avoid this.
PS: How would one go about sending joystick input through code?. I guess this could only work if I went to the lowest level possible... Are there any debugging drivers for the gameport?. In an ideal world I would use USB and worry about other issues of my project, but USB interfaces aren't cheap where I'm from.
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