flat assembler
Message board for the users of flat assembler.
Index
> Windows > AGI ?! FPU and OpenGL Radial blur tutorial in FASM |
Author |
|
Tyler Durden 08 May 2004, 21:09
Hi there I'm writing OpenGL tutorial in FASM 'bout Radial Blur. But it's too slow (on my GeForce 4 SE) ? Why ? So render 25 textured quads is too hard ? There is some code (variables used to stretch blur texture)
Code: ;fldz fld [blurDelta] fadd [blurInc] fstp [blurInc] fld [blurDec] fsub [blurDelta] fstp [blurDec] fld [blurAlpha] fsub [alphaDelta] fstp [blurAlpha] If I uncomment fldz, the speed is greatle increased (why ?) but blur size is decreased Full source attahed... HELP !
|
|||||||||||
08 May 2004, 21:09 |
|
< Last Thread | Next Thread > |
Forum Rules:
|
Copyright © 1999-2024, Tomasz Grysztar. Also on GitHub, YouTube.
Website powered by rwasa.