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Luka



Joined: 29 Mar 2009
Posts: 3
Luka
hi guys!
i am trying to create an mp3 player using fasm, any idea how i could create a gui interface as nullsoft has done for winamp.
Any tutorial about gui programming using fasm?
Post 29 Mar 2009, 12:25
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vid
Verbosity in development


Joined: 05 Sep 2003
Posts: 7105
Location: Slovakia
vid
Quote:
Any tutorial about gui programming using fasm?

GUI programming in FASM is basically same as GUI programming in C. So you can (have to, in fact) look for C GUI programming tutorials.
Post 29 Mar 2009, 12:37
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DOS386



Joined: 08 Dec 2006
Posts: 1901
DOS386
Luka wrote:
trying to create an mp3 player using fasm


Don't miss the free audio codecs Vorbis, FLAC and WAVPACK Smile
Post 30 Mar 2009, 01:29
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ManOfSteel



Joined: 02 Feb 2005
Posts: 1155
ManOfSteel
I don't remember where I got this from.
It's a CD player and it's in MASM but it may still be useful.


Description:
Download
Filename: CDPlayer.zip
Filesize: 61.85 KB
Downloaded: 55 Time(s)

Post 30 Mar 2009, 08:33
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frech



Joined: 10 Mar 2009
Posts: 31
frech
If you mean a skin, I think you should look at all the functions regarding the creation of regions with winapi. They use bmp, as far as I know (very little, at this moment, as they are not in one of my projects at the moment), with one colour set as transparent.
Post 30 Mar 2009, 16:26
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revolution
When all else fails, read the source


Joined: 24 Aug 2004
Posts: 17717
Location: In your JS exploiting you and your system
revolution
Skinning a window is quite easy, and there is no need to try and understand winamp sources when there are a number of demos and tuts available on the web.
Post 30 Mar 2009, 16:44
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Luka



Joined: 29 Mar 2009
Posts: 3
Luka
Quote:

GUI programming in FASM is basically same as GUI programming in C. So you can (have to, in fact) look for C GUI programming tutorials.


u mean forgers-win32-tutorial.zip?
Post 12 Apr 2009, 09:41
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pal



Joined: 26 Aug 2008
Posts: 227
pal
Look into GDI+.
Post 12 Apr 2009, 10:51
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Luka



Joined: 29 Mar 2009
Posts: 3
Luka
ive found this site

http://msdn.microsoft.com/en-us/library/ms645434(VS.85).aspx
Post 12 Apr 2009, 13:51
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KingDemon



Joined: 16 Oct 2006
Posts: 21
Location: Somewhere in Romania
KingDemon
Smile

Ok, here's my idea (ignoring the fact that you just found the CreateDialog function and seem pretty satisfied about it =)) ) :

* create a popup window (or dialog if you want) without any decorations
* create some bitmaps:
- one hotspot bitmap used to identify hot spots (clickable areas) inside your UI;
- one appearance bitmap containing default images for each area you defined in the hotspot bitmap plus the background of your skin (this would also be a hotspot with say clor #000000 in the hotspot bitmap - in case you want to make it draggable);
- add bitmaps for the following states of the clickable areas: focused (if you also use keyboard navigation), hovered, pressed, disabled etc.; these are the basic states of a button control, but you can add as many as you wish - you can also add multiple images for just one state to create an animated effect (e.g., when hovering the mouse, "fade to green" effect - which would be created by multiple bitmaps with different shades of green)
* implement mouse (and keyboard) actions - use the hotspot bitmap to hit-test for an area then perform an action based on the color in that area and the state of the mouse buttons / position of the mouse etc.

This way you could allow for easy editing of skins (no INI files, no configuration of any kind - just bitmaps). I would not use regions unless I were writing for win 95 Neutral !?
While I did say "bitmaps", I'd probably go with transparent PNGs loaded and drawn via GDI+ (there are GDI+ APIs you can use for this) and I'd use a per-pixel alpha-blended layered window.

If you don't understand anything I just said, start googling! Smile
Post 13 Apr 2009, 08:47
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