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Laxori666



Joined: 05 Mar 2004
Posts: 6
Location: NYC
Laxori666 09 Mar 2004, 01:02
This is a general question, but the specific example I use is to address video memory in DOS.

So yes, es = 0A000h, and I want to move into that segment al which equals a color. In [xPos] and [yPos] I have the x and y positions which I want to use, but it doesn't let me do this:

Code:
mov byte [es: [xPos] + ( [yPos] * 320 )], al
    


it apparently doesn't like the [xPos] within the []. It compiles without the []'s around xpos, but that is clearly not what I want. I don't want to put in its memory address, I want to put in the value stored there... I also tried this

Code:
mov bx, [xPos]
mov cx, [yPos]
mov byte [es: bx + ( cx * 320 )], al
    


but it doesn't like this either. Any help on how to do this?[/code]

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Laxori Shiin, Misguided Fool
Post 09 Mar 2004, 01:02
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comrade



Joined: 16 Jun 2003
Posts: 1150
Location: Russian Federation
comrade 09 Mar 2004, 01:31
16-bit code has many limitations:
Code:
push     0A000h
pop   es
mov       cx,[yPos]
shl        cx,6
mov     di,cx
shl    cx,2
add     di,cx
add    di,[xPos]
stosb    

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comrade (comrade64@live.com; http://comrade.ownz.com/)
Post 09 Mar 2004, 01:31
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Laxori666



Joined: 05 Mar 2004
Posts: 6
Location: NYC
Laxori666 09 Mar 2004, 03:04
Ah, thanks a lot for that. I'd never have been able to figure that out myself, I'm still a newbie at ASM, but I understand what it's doing =).

Now I just need a random number generator... hmma...

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Laxori Shiin, Misguided Fool
Post 09 Mar 2004, 03:04
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vid
Verbosity in development


Joined: 05 Sep 2003
Posts: 7105
Location: Slovakia
vid 09 Mar 2004, 19:08
read fasm documentation for allowed addressing modes, i think they are there. They also differ for 16 bit code (DOS) and 32 bit code (windoze / linux).
Post 09 Mar 2004, 19:08
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asmdemon



Joined: 18 Jan 2004
Posts: 97
Location: Virginia Beach, VA
asmdemon 09 Mar 2004, 22:37
you need random numbers, here is a link that shows c and asm examples...
Laughing
http://www.agner.org/random/randoma.htm

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Post 09 Mar 2004, 22:37
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