flat assembler
Message board for the users of flat assembler.
Index
> Windows > Small game test Goto page Previous 1, 2 |
Author |
|
asmgges 13 Nov 2005, 13:10
Hi! madmatt
You have the feeling that the detection of collisions is not very good but it is because the enemies are destroyed after 4 impacts. Your vessel possesses one very big power of fire and I wanted a little to limit her On the other hand your vessel is destroyed with the first impact of missile thrown by the enemies. All these values are naturally adjustable according to levels and used weapons. ps:Your work with directx 2d/3d, VERY NICE, congratulations and big thanks. Friendly....AsmGges |
|||
13 Nov 2005, 13:10 |
|
0.1 06 Nov 2007, 13:32
Awesome!
Dude, where were you before? Sorry I just saw your games today! _________________ Code: o__=- ) (\ /\ |
|||
06 Nov 2007, 13:32 |
|
Goto page Previous 1, 2 < Last Thread | Next Thread > |
Forum Rules:
|
Copyright © 1999-2024, Tomasz Grysztar. Also on GitHub, YouTube.
Website powered by rwasa.