flat assembler
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Index > MenuetOS > 0.66 - 3D

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Ville



Joined: 17 Jun 2003
Posts: 303
Ville 09 Aug 2007, 12:18
With syscall 122 it's easy to produce 3D spaces or games. You only need to define pixel-based 3d field and let syscall 122 calculate 2d image from the 3d area. Pixels can hold color, transparency or mirror data. 3d.asm example is included to /source/app.zip

Also, M32 will soon have a new release.
Post 09 Aug 2007, 12:18
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