flat assembler
Message board for the users of flat assembler.
Index
> Projects and Ideas > [START] OpenGL Game & SDL Includes |
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Total Votes : 24 |
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Raedwulf 01 Nov 2006, 12:23
I and a mate of mine, are starting a project - Called Quick.
Its a basis of a 3d game - we just loading Q3 BSPs at the moment. I've decided make the development in two parts, an ASM version and a C++ version Guess what, FASM is my choice of assembler I'll probably make it crossplatform - just to prove that its possible to the 'unbelievers' that ASM is ---- SDL Demos for the curious: Here's some examples of SDL for Win32 & Linux?(untested) Get it and enjoy: http://www.natas8.com/SDL_CROSS.zip Cheers. _________________ Raedwulf Last edited by Raedwulf on 17 Nov 2006, 17:47; edited 3 times in total |
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01 Nov 2006, 12:23 |
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Raedwulf 01 Nov 2006, 17:37
I like making comparisons
Yeah, in the long run its absolutely a silly thing to do - but it won't be identical. Its an absolutely fun project - just to see how well a pure asm OpenGL game will go. Thanks for you comments so far - any idea on the best way to do some crossplatform in ASM? SDL comes to mind so far.... Cheers. _________________ Raedwulf |
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01 Nov 2006, 17:37 |
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gunblade 05 Nov 2006, 04:56
Yeah, SDL is probably your best bet for implementing it on multiple platforms, but you're still going to need to code some of the system specific code, unless you use vid's fasmlib.
And it's rather easy to use opengl inside SDL too, it just means changing a value in one of the function calls. But one of the things about this comparison, it wont really be a true comparison, seeing as SDL is mainly coded in C (and probably some assembly for some of the low level stuff, but very little of it), along with OpenGL, and the linux and windows kernels. So the more functions calls you make, the more you're using C. But do give it a try if you want, SDL isn't hard to use, what will waste the most of your time will be looking up the values of constants, of which there is many in the SDL headers. They are all defined, it's just that finding them will take a while. Happy hunting |
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05 Nov 2006, 04:56 |
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Raedwulf 27 Nov 2006, 07:48
Will be setting up a linux box later today or tomorrow ^^, expect a 'proper' linux build soon .
And probably might have some time for other projects........ |
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27 Nov 2006, 07:48 |
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vid 25 May 2007, 06:57
is this alive?
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25 May 2007, 06:57 |
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Adam Kachwalla 26 May 2007, 11:11
Write the game engine and anything that communicates with the graphics card in ASM. Prove those unbelievers (I call them "n00bs") how fast and powerful ASM is compared to high level languages
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26 May 2007, 11:11 |
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Raedwulf 29 May 2007, 05:26
The game isn't, but the SDL includes are still there .
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29 May 2007, 05:26 |
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Carlopiza 29 Jun 2007, 17:19
Raedwulf wrote:
Anyone knows where i can download it? ; It is giving me 404 File not Found. Greets Carlopiza |
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29 Jun 2007, 17:19 |
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Raedwulf 04 Oct 2007, 20:25
Ooops yes, I'll have to search the source code again, my m8 cleared out the website some months ago.
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04 Oct 2007, 20:25 |
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Raedwulf 08 May 2008, 08:13
Sorry for the delay
I found it in my backups finally! http://homepage.ntlworld.com/jeeastwood/SDL.7z _________________ Raedwulf |
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08 May 2008, 08:13 |
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Madis731 12 May 2008, 16:54
Second one not working on a Server 2003 x64
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12 May 2008, 16:54 |
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bitRAKE 12 May 2008, 17:46
"OpenGLHelloWorld" no work here either, XP SP2 x86-32.
_________________ ¯\(°_o)/¯ “languages are not safe - uses can be” Bjarne Stroustrup |
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12 May 2008, 17:46 |
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Raedwulf 13 May 2008, 11:18
ah ok... not touched it in a year... ill check it out
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13 May 2008, 11:18 |
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