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LeftyG



Joined: 12 Sep 2023
Posts: 4
LeftyG 13 Sep 2023, 01:55
Hi all,

I found a smaller project that would be easier to wrap. However, I'm getting an error when trying to use cinvoke.

http://www.libsigil.com/ - Library being wrapped

Code:
;wrapper code executes fine

format PE GUI 4.0

include 'macro/struct.inc'
include 'macro/import32.inc'
include 'macro/export.inc'

SL_ALIGN_CENTER = 0
SL_ALIGN_RIGHT = 1
SL_ALIGN_LEFT = 2

SL_KEY_ESCAPE = 256
SL_KEY_ENTER = 257
SL_KEY_TAB = 258
SL_KEY_BACKSPACE = 259
SL_KEY_INSERT = 260
SL_KEY_DELETE = 261
SL_KEY_RIGHT = 262
SL_KEY_LEFT = 263
SL_KEY_DOWN = 264
SL_KEY_UP = 265
SL_KEY_PAGE_UP = 266
SL_KEY_PAGE_DOWN = 267
SL_KEY_HOME = 268
SL_KEY_END = 269
SL_KEY_CAPS_LOCK = 280
SL_KEY_SCROLL_LOCK = 281
SL_KEY_NUM_LOCK = 282
SL_KEY_PRINT_SCREEN = 283
SL_KEY_PAUSE = 284

SL_MOUSE_BUTTON_1 = 0
SL_MOUSE_BUTTON_2 = 1
SL_MOUSE_BUTTON_3 = 2
SL_MOUSE_BUTTON_4 = 3
SL_MOUSE_BUTTON_5 = 4
SL_MOUSE_BUTTON_6 = 5
SL_MOUSE_BUTTON_7 = 6
SL_MOUSE_BUTTON_8 = 7
SL_MOUSE_BUTTON_LEFT = SL_MOUSE_BUTTON_1
SL_MOUSE_BUTTON_RIGHT = SL_MOUSE_BUTTON_2
SL_MOUSE_BUTTON_MIDDLE = SL_MOUSE_BUTTON_3

section '.idata' import data readable writeable
        library sigil,'SIGIL.DLL'

        import sigil,\
        slWindow,'slWindow',\
        slShowCursor,'slShowCursor',\
        slClose,'slClose',\
        slShouldClose,'slShouldClose',\
        slGetKey,'slGetKey',\
        slGetMouseButton,'slGetMouseButton',\
        slGetMouseX,'slGetMouseX',\
        slGetMouseY,'slGetMouseY',\
        slGetDeltaTime,'slGetDeltaTime',\
        slGetTime,'slGetTime',\
        slRender,'slRender',\
        slSetBackColor,'slSetBackColor',\
        slSetForeColor,'slSetForeColor',\
        slSetAdditiveBlend,'slSetAdditiveBlend',\
        slPush,'slPush',\
        slPop,'slPop',\
        slTranslate,'slTranslate',\
        slRotate,'slRotate',\
        slScale,'slScale',\
        slLoadTexture,'slLoadTexture',\
        slLoadWAV,'slLoadWAV',\
        slSoundPlay,'slSoundPlay',\
        slSoundLoop,'slSoundLoop',\
        slSoundStop,'slSoundStop',\
        slSoundPauseAll,'slSoundPauseAll',\
        slSoundResumeAll,'slSoundResumeAll',\
        slSoundStopAll,'slSoundStopAll',\
        slSoundPlaying,'slSoundPlaying',\
        slSoundLooping,'slSoundLooping',\
        slTriangleFill,'slTriangleFill',\
        slTriangleOutline,'slTriangleOutline',\
        slRectangleFill,'slRectangleFill',\
        slRectangleOutline,'slRectangleOutline',\
        slCircleFill,'slCircleFill',\
        slCircleOutline,'slCircleOutline',\
        slSemiCircleFill,'slSemiCircleFill',\
        slSemiCircleOutline,'slSemiCircleOutline',\
        slPoint,'slPoint',\
        slLine,'slLine',\
        slSetSpriteTiling,'slSetSpriteTiling',\
        slSetSpriteScroll,'slSetSpriteScroll',\
        slSprite,'slSprite',\
        slSetTextAlign,'slSetTextAlign',\
        slGetTextWidth,'slGetTextWidth',\
        slGetTextHeight,'slGetTextHeight',\
        slLoadFont,'slLoadFont',\
        slSetFont,'slSetFont',\
        slSetFontSize,'slSetFontSize',\
        slText,'slText'

section ".data" data readable writeable

 WIDTH = 800
 HEIGHT = 600

section ".code" code readable executable

 cinvoke slWindow,WIDTH,HEIGHT,"Hello",NULL ;error
 test eax,eax
    
[/code]
Post 13 Sep 2023, 01:55
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revolution
When all else fails, read the source


Joined: 24 Aug 2004
Posts: 20173
Location: In your JS exploiting you and your system
revolution 13 Sep 2023, 02:30
cinvoke is included in proc32.inc
Code:
include 'proc32.asm'    
Post 13 Sep 2023, 02:30
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