I not shoore. But i am looking in fasmw 1.73 macro or some like equ method, for using current name.
somName = SpriteHero
Moved somName.pos,1,1 ;each frame xy + 1
Draw somName.pos,somName.color
somName = SpriteEnemy1
Moved somName.pos,1,0 ;each frame xy + 1
Draw somName.pos,somName.color
somName = SpriteEnemy2
Moved somName.pos,0,1 ;each frame xy + 1
Draw somName.pos,somName.color
And if this absent in fasmw add new method curDef.
I know match for equ. But its not always convenient.
T equ SpriteHero
match T, T {
Mov eax, T
Mov eax, T#.pos
}