flat assembler
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> Tutorials and Examples > NeHe Tutorial in masm64 |
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Mikl___ 11 Jul 2021, 04:44
http://masm32.com/board/index.php?topic=8722.0
I'm sure the difference between fasm and masm is negligible. And the user can translate from one dialect to another independently. If you have any difficulties, I will can help ... _________________ wasm.in |
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11 Jul 2021, 04:44 |
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Mikl___ 11 Jul 2021, 07:09
Hello, ProMiNick!
Add this lesson (coordinate system and the ability to move a 3D scene (camera) with displaying camera properties (coordinate, direction, vector up, angle of view and view clipping plane (far & near), pitch, yaw & roll calculated from the vector directions & up or vice versa) and the properties of a pair of objects drawn in the scene) if it's not difficult for you... Добавьте такой урок, если вам не сложно It is my try#2 to learn OpengGL The tiny theory and description of programs are http://nehe.gamedev.net/ There are total lessons: 54/are translated: 48 lessons now. Programs from the NeHe tutorial are not translated into assembler masm64 sequentially, but from whether I like them or not. But I hope will be translated all lessons. Table of contents Lesson #1: Setting Up an OpenGL Window Lesson #2: Your First Polygon Lesson #3: Adding Color Lesson #4: Rotation Lesson #5: 3D-Shapes Lesson #6: Texture Mapping Lesson #7: Texture Filters, Lighting and Keyboard Control Lesson #8: Blending Lesson #9: Moving Bitmaps in 3D-Space Lesson #10: Loading and Moving Through a 3D-World Lesson #11: Flag Effect (Waving Texture) Lesson #12: Display Lists Lesson #13: Bitmap Fonts Lesson #14: Outline Fonts Lesson #15: Texture Mapped Outline Fonts Lesson #16: Cool Looking Fog Lesson #17: 2D-Texture Font Lesson #18: Quadrics Lesson #19: Particle Engine Using Triangle Strips Lesson #20: Masking Lesson #21: Lines, Antialiasing, Timing, Ortho View and Simple Sounds Lesson #22: Bump-Mapping, Multi-Texturing and Extensions Lesson #23: Sphere Mapping Quadrics In OpenGL Lesson #24: Tokens, Extensions, Scissor Testing and TGA Loading Lesson #25: Morphing and Loading Objects From A File[ Lesson #26: Clipping and Reflections Using The Stencil Buffer Lesson #27: Shadows Lesson #28: Bezier Patches Lesson #29: Blitter Function, RAW-Texture Loading Lesson #30: Collision Detection Lesson #31: Model Loading Lesson #32: Picking, Alpha Blending, Alpha Testing, Sorting Lesson #33: Loading Compressed and Uncompressed TGA's Lesson #34: Beautiful Landscapes by Means of Height Mapping Lesson #35: Playing AVI-Files in OpenGL. 1-st part Lesson #35: Playing AVI-Files in OpenGL. 2-nd part Lesson #36: Radial Blur and Rendering to a Texture Lesson #37: Cel-Shading Lesson #38: Loading Textures From A Resource File and Texturing Triangles Lesson #39: Introduction to Physical Simulations Lesson #40: Rope Physics Lesson #41: Volumetric Fog and IPicture Image Loading Lesson #42: Multiple Viewports Lesson #43: FreeType Fonts in OpenGL Lesson #44: 3D-Lens Flare With Occlusion Testing Lesson #45: Vertex Buffer Objects Lesson #46: Fullscreen AntiAliasing Lesson #47: CG Vertex Shader Lesson #48: ArcBall Rotation Lessons that are not published on the NeHe website, but which are based on his lessons Lesson X1. Improved input handling using DirectInput and Windows Lesson X2. Opengl Frustum Culling Lesson X3. Combining lessons into a shared library GLSummary in MFC Lesson X4. Formation of game applications from the available lessons Lesson X5. Formation of shapes and movements from an external text file Lesson X6. Formation of shapes and movements from an external text file |
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11 Jul 2021, 07:09 |
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