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Index > Examples and Tutorials > Hobby Basic, a toy language interpreter written in fasm

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revolution
When all else fails, read the source


Joined: 24 Aug 2004
Posts: 17458
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revolution
filox wrote:
Sorry but where i can find sources of Hobbybasic?
Have a look at the first post in this thread.
Post 21 Oct 2016, 12:13
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system error



Joined: 01 Sep 2013
Posts: 671
system error
This is good. Keep it coming, bro!
Post 22 Oct 2016, 13:32
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filox



Joined: 13 Feb 2013
Posts: 11
filox
revolution wrote:
filox wrote:
Sorry but where i can find sources of Hobbybasic?
Have a look at the first post in this thread.


No source, only EXE and Demo.bas
Post 26 Oct 2016, 12:24
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sleepsleep



Joined: 05 Oct 2006
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sleepsleep
hi filox,
you could try pm picnic for source etc
Post 26 Oct 2016, 12:36
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Picnic



Joined: 05 May 2007
Posts: 1288
Location: behind the arc
Picnic
Hi filox, the source is not available, at least not yet. Hobby Basic has still some way to go. I want to extend the command list, find methods to make the intepreter faster, add features like user procedures with parameters and local variables and some other ideas i have. This is done somewhat slowly, the only days i can steal some time to work are the weekends.
Post 26 Oct 2016, 13:37
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filox



Joined: 13 Feb 2013
Posts: 11
filox
Picnic wrote:
Hi filox, the source is not available, at least not yet. Hobby Basic has still some way to go. I want to extend the command list, find methods to make the intepreter faster, add features like user procedures with parameters and local variables and some other ideas i have. This is done somewhat slowly, the only days i can steal some time to work are the weekends.


Hi picnic, if u can share code with us, we can help you possibly to improve it faster and i'm interested in it for educational scope Very Happy
Post 18 Nov 2016, 13:19
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Picnic



Joined: 05 May 2007
Posts: 1288
Location: behind the arc
Picnic
Some minor improvements and bug fixes i noticed.

Hobby Basic Version 0.7.9

Download


Last edited by Picnic on 21 Mar 2020, 06:22; edited 2 times in total
Post 21 Nov 2016, 15:50
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Picnic



Joined: 05 May 2007
Posts: 1288
Location: behind the arc
Picnic
I uploaded a new version with minor improvements and bug fixes.

Hobby Basic Version 0.8.0

Download


Last edited by Picnic on 21 Mar 2020, 06:23; edited 42 times in total
Post 21 Dec 2016, 12:34
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avcaballero



Joined: 02 Feb 2004
Posts: 191
Location: Madrid - Spain
avcaballero
Hello, it is very interesting. I was very fond of qbasic. I'd just say that it would be nice to see your page in English, Greek is a bit hard for me Smile
Post 21 Dec 2016, 13:20
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Picnic



Joined: 05 May 2007
Posts: 1288
Location: behind the arc
Picnic
I uploaded a new version with minor improvements and bug fixes.

Hobby Basic Version 0.9.7

Download


Last edited by Picnic on 21 Mar 2020, 06:22; edited 31 times in total
Post 28 May 2018, 13:49
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Robocod



Joined: 05 Mar 2018
Posts: 15
Robocod
Source code?
Post 19 Dec 2018, 21:23
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sts-q



Joined: 29 Nov 2018
Posts: 32
sts-q
Post 20 Dec 2018, 09:33
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Picnic



Joined: 05 May 2007
Posts: 1288
Location: behind the arc
Picnic
I uploaded a new version with minor improvements and bug fixes.

Many new examples added.

Hobby Basic Version 1.0.5

Download
Post 05 Mar 2020, 09:56
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Picnic



Joined: 05 May 2007
Posts: 1288
Location: behind the arc
Picnic
I uploaded a new version with minor improvements and (not so minor) bug fixes.

Hobby Basic Version 1.0.6

Download


In the examples I added a simple text drawing program for the Windows console written in Hobby Basic. If someone could run the program in a Windows 10 environment and confirm that the mouse is working, I would appreciate it. I had some minor issues with Windows 10, I made some corrections and changes, but i haven't tested them since I don't have often access to Windows 10.


Windows XP Screenshot

Image


Windows 7 Screenshot

Image


How to create the standalone DRAW.EXE

Type at the command-line:
Code:

    hb EXAMPLES/DRAW.BAS -bind DRAW.EXE
    

The standalone application will be created inside the HB folder.

To open the apple image directly from the command-line, type:
Code:

    DRAW ART\APPLE.ANS
    

Image


Last edited by Picnic on 25 Jul 2020, 20:47; edited 3 times in total
Post 22 May 2020, 13:13
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bitRAKE



Joined: 21 Jul 2003
Posts: 2936
Location: vpcmipstrm
bitRAKE
I think I ran all of them on Windows 10.

About the mouse one: didn't indicate which button was double-clicked, and the middle button displays as the left button. This might be a limitation of the API - I don't know.

I did find an error in the XONIX game. I was able to meet the edge at the same time as the red spot. This causes the area not to be filled until I completed another closing move. This typically is just a "one-off" error.

Also, an error in DRAW.BAS, line 336, changed to "if p > 269 then break", and it seems to work.

Was only missing 1200 baud modem sounds. Very Happy
Well done!

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Post 22 May 2020, 15:05
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Picnic



Joined: 05 May 2007
Posts: 1288
Location: behind the arc
Picnic
Thanks for taking the time running the examples bitRAKE, i appreciate that.

Quote:
This might be a limitation of the API - I don't know.

I think i have to update my code a bit. The interpreter using the same mouse routine since 2015.

Quote:
Also, an error in DRAW.BAS, line 336, changed to "if p > 269 then break", and it seems to work.

Out of range!, i missed that, it's better this way.
Code:

    if p > SIZE(charset[])-1 then break
    

Quote:
I did find an error in the XONIX game. I was able to meet the edge at the same time as the red spot. This causes the area not to be filled until I completed another closing move. This typically is just a "one-off" error.

Oh come on now, how fast did you notice that. A true game tester Wink
Post 22 May 2020, 20:51
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bitRAKE



Joined: 21 Jul 2003
Posts: 2936
Location: vpcmipstrm
bitRAKE
Another oddity is not being able to select a character from the codepage that characters are displayed with. The saved images display correctly, but limited character selection as seen in the picture. I was even able to crash the console by selecting different fonts. Windows 10 might be to blame here as they try to push everyone to Powershell.

Putting this in a batch file will compile all the examples:
Code:
FOR %%G IN (.\EXAMPLES\*.BAS) DO (HB "%%G" -bind ".\BIN\%%~nG.EXE")    
...assuming the batch file is with HB.EXE and a directory .\BIN\ has been created. Change the double "%%" to a single "%" to run the command directly at the prompt.


Description:
Filesize: 67.03 KB
Viewed: 1055 Time(s)

HB10win.PNG



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Post 23 May 2020, 05:21
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Picnic



Joined: 05 May 2007
Posts: 1288
Location: behind the arc
Picnic
The program seems to work well with raster fonts as the default font set on the console.
But selecting a different font before the program execution meshes things up in Windows 7 also.

Running the program with raster font 8x12 default.

Image


Changing to Lucida during runtime in Windows 7 looks ok.

Image


But, setting Lucida as the default font and then running the program, it breaks the set.

Image

Quote:
Putting this in a batch file will compile all the examples:
Code:
FOR %%G IN (.\EXAMPLES\*.BAS) DO (HB "%%G" -bind ".\BIN\%%~nG.EXE")    
...assuming the batch file is with HB.EXE and a directory .\BIN\ has been created. Change the double "%%" to a single "%" to run the command directly at the prompt.



I like this. I can do it through HB as well. Something like that,

Code:

    alert  (0x4|0x20),"","Do you want to compile all the examples?"
    if V0 = 6
        exec "if not exist BIN\NUL md BIN"
        exec "FOR %G IN (.\EXAMPLES\*.BAS) DO (HB ""%G"" -bind "".\BIN\%~nG.EXE"")"
    endif
    


Thanks again bitRAKE.
Post 23 May 2020, 13:13
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