flat assembler
Message board for the users of flat assembler.

Index > Tutorials and Examples > Smoth shaded lines with interpolated transparency (rays) +

Author
Thread Post new topic Reply to topic
macgub



Joined: 11 Jan 2006
Posts: 350
Location: Poland
macgub 28 Jun 2019, 08:35
Smoth shaded lines with interpolated transparency (rays) + textured parallelpiped. I used simple line drawing routine released sometime ago by Pablo Reda. I extend it a bit by adding transparency and color interpolaion. Thanks for your work Pablo Exclamation

screenshot Arrow http://macgub.co.pl/win/jut2_big.jpg

edit1 : add link to screenshot
edit2 : in some resolution appear horizontal line - fix attachment.


Description:
Download
Filename: jut2.7z
Filesize: 497.38 KB
Downloaded: 319 Time(s)



Last edited by macgub on 10 Mar 2022, 16:33; edited 4 times in total
Post 28 Jun 2019, 08:35
View user's profile Send private message Visit poster's website Reply with quote
edfed



Joined: 20 Feb 2006
Posts: 4352
Location: Now
edfed 28 Jun 2019, 10:58
Wonderfull
Post 28 Jun 2019, 10:58
View user's profile Send private message Visit poster's website Reply with quote
macgub



Joined: 11 Jan 2006
Posts: 350
Location: Poland
macgub 28 Jun 2019, 16:13
Thanks a lot!
Post 28 Jun 2019, 16:13
View user's profile Send private message Visit poster's website Reply with quote
pabloreda



Joined: 24 Jan 2007
Posts: 116
Location: Argentina
pabloreda 28 Jun 2019, 22:42
good work!
Thank to you macgub!!
Post 28 Jun 2019, 22:42
View user's profile Send private message Visit poster's website Reply with quote
comrade



Joined: 16 Jun 2003
Posts: 1150
Location: Russian Federation
comrade 01 Jul 2019, 05:56
Well done!

I couldn't tell (didn't stare too long), but is the texture mapping perspective correct?
Post 01 Jul 2019, 05:56
View user's profile Send private message Visit poster's website AIM Address Yahoo Messenger MSN Messenger ICQ Number Reply with quote
pabloreda



Joined: 24 Jan 2007
Posts: 116
Location: Argentina
pabloreda 02 Jul 2019, 19:15
Hey MacGub, I have a lot of all integer algorithms for graphics, but in my forth (r4).
I do some experiment with integer software voxel rendering too and sure continue working in some time in this subject, if you go to this area tell me for pass the ideas or the code
Post 02 Jul 2019, 19:15
View user's profile Send private message Visit poster's website Reply with quote
macgub



Joined: 11 Jan 2006
Posts: 350
Location: Poland
macgub 11 Jul 2019, 19:01
Sorry for delay...
@comrade
It has no perspective correction. Its parallel projection.
@Pablo
Hey! Thanks for your offer. But whats a pity I am not familiar with forth. But I think also running executables are worth to see.. Could you give link to binary???
@all
Good luck Exclamation
Post 11 Jul 2019, 19:01
View user's profile Send private message Visit poster's website Reply with quote
macgub



Joined: 11 Jan 2006
Posts: 350
Location: Poland
macgub 11 Jul 2019, 19:17
OK It's all nice described at your git repository. Screenshots looks interesting. But voxel method requires many memory... Anyway nice work. Conclusion: r4 is project you work since years. I like your stuborn and conseqence.
Post 11 Jul 2019, 19:17
View user's profile Send private message Visit poster's website Reply with quote
Display posts from previous:
Post new topic Reply to topic

Jump to:  


< Last Thread | Next Thread >
Forum Rules:
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Copyright © 1999-2024, Tomasz Grysztar. Also on GitHub, YouTube.

Website powered by rwasa.