flat assembler
Message board for the users of flat assembler.
Index
> Tutorials and Examples > Gouraud shading and texture mapping parallel. |
Author |
|
macgub 18 Sep 2017, 09:42
I made some example, that shows Gouraud shading and texture mapping parallel. Binaries and sources with credits in readme.txt file included. Its not only Windows port of my mv_mrx for MenuetOS app. I also made attempt to bit refresh and clean sources.
http://macgub.co.pl/win/mvincitw.7z Last edited by macgub on 21 Jan 2022, 19:02; edited 3 times in total |
|||
18 Sep 2017, 09:42 |
|
macgub 19 Sep 2017, 07:29
Indeed, object and texture has no perspective correction. It's parallel projection.
|
|||
19 Sep 2017, 07:29 |
|
macgub 04 May 2018, 16:04
Similar tetrahedron but Phongs shaded. Three unlinear light sources + texturing with bilinear filtering + zoom in/out. Kind of rotozoomer 3d.
http://macgub.co.pl/win/mvincitbp.7z -> bin+src http://macgub.co.pl/win/mvincitbp_big.jpg -> screenshot |
|||
04 May 2018, 16:04 |
|
< Last Thread | Next Thread > |
Forum Rules:
|
Copyright © 1999-2024, Tomasz Grysztar. Also on GitHub, YouTube.
Website powered by rwasa.