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Index > Windows > [solved] How to call wsprintf in xp via fasmg ?

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uor99



Joined: 04 Dec 2014
Posts: 42
uor99 25 Sep 2016, 12:57
Please read the following replies.


Last edited by uor99 on 26 Sep 2016, 07:39; edited 1 time in total
Post 25 Sep 2016, 12:57
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revolution
When all else fails, read the source


Joined: 24 Aug 2004
Posts: 20339
Location: In your JS exploiting you and your system
revolution 25 Sep 2016, 13:04
You have only defined wsprintfA. So you will either have to modify the name to wsprintf (wsprintf dd RVA _wsprintfA) or change the call to wsprintfA (call wsprintfA).
Post 25 Sep 2016, 13:04
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uor99



Joined: 04 Dec 2014
Posts: 42
uor99 26 Sep 2016, 07:37
Thanks for your help, revolution ! I got it at last.


Last edited by uor99 on 28 Sep 2016, 11:10; edited 1 time in total
Post 26 Sep 2016, 07:37
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sinsi



Joined: 10 Aug 2007
Posts: 789
Location: Adelaide
sinsi 26 Sep 2016, 09:08
Quote:
Note It is important to note that wsprintf uses the C calling convention (_cdecl), rather than the standard call (_stdcall) calling convention. As a result, it is the responsibility of the calling process to pop arguments off the stack, and arguments are pushed on the stack from right to left.
Post 26 Sep 2016, 09:08
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uor99



Joined: 04 Dec 2014
Posts: 42
uor99 27 Sep 2016, 13:43
sinsi, you are right. I am eager to know whether there are any errors in the above codes. Please give us the correct codes.
Post 27 Sep 2016, 13:43
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AsmGuru62



Joined: 28 Jan 2004
Posts: 1625
Location: Toronto, Canada
AsmGuru62 27 Sep 2016, 14:34
every PUSH results in:
Code:
SUB ESP, 4
    

So to bring stack back after the call you need this:
Code:
ADD ESP, 4*<# of PUSH-es>
    

In your case 4 parameters pushed, so:
Code:
CALL [wsprintfA]
ADD ESP,16
    

If you're calling few of these in sequence you can optimize:
Code:
;
; push values for 1st call
;
CALL [wsprintfA]
;
; push values for 2nd call
;
CALL [wsprintfA]
;
; push values for 3rd call
;
CALL [wsprintfA]
ADD ESP, <room for all pushes>
    

I am not sure however if FASM will properly handle the variables declared as local.
I am talking about a case where you access your locals in the middle of your call:
Code:
PUSH param1
PUSH param2
;
; Access locals here
;
PUSH param3
CALL [wsprintfA]
    

I believe FASM has a macro for using the calls to these types of functions.
The macro pushes parameters AND restores stack in one line, and even then I am not
sure if locals will be properly handled.
Post 27 Sep 2016, 14:34
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revolution
When all else fails, read the source


Joined: 24 Aug 2004
Posts: 20339
Location: In your JS exploiting you and your system
revolution 27 Sep 2016, 15:08
The standard fasm macros use EBP for locals so it is not affected by pushes, pops or any other ESP manipulations.
Post 27 Sep 2016, 15:08
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Tomasz Grysztar



Joined: 16 Jun 2003
Posts: 8353
Location: Kraków, Poland
Tomasz Grysztar 27 Sep 2016, 15:33
There is no officially made proc.inc for fasmg yet, but the basic stdcall/ccall macros are very easy to make, I'm writing them as I type here:
Code:
macro stdcall proc,args&
        iterate arg, args
                indx 1+%%-%
                pushd arg
        end iterate
        call proc
end macro

macro ccall proc,args&
        local size
        size = 0
        iterate arg, args
                indx 1+%%-%
                pushd arg
                size = size + 4
        end iterate
        call proc
        if size
                add esp,size
        end if
end macro

macro invoke proc,args&
        stdcall [proc],args
end macro

macro cinvoke proc,args&
        ccall [proc],args
end macro    

With these macros your code could look like:
Code:
start:
        call    main
        invoke  ExitProcess,0

main: 
        cinvoke wsprintfA,buf,fmt,hi,88
        invoke  MessageBoxA,0,buf,hi,0
        ret    
Post 27 Sep 2016, 15:33
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uor99



Joined: 04 Dec 2014
Posts: 42
uor99 28 Sep 2016, 22:48
;Thanks for all of you ! It works well.
Code:
include '80386.inc'
include 'format/format.inc'
format PE GUI
entry start
macro stdcall proc,args&
        iterate arg, args
                indx 1+%%-%
                pushd arg
        end iterate
        call proc
end macro

macro ccall proc,args&
        local size
        size = 0
        iterate arg, args
                indx 1+%%-%
                pushd arg
                size = size + 4
        end iterate
        call proc
        if size
                add esp,size
        end if
end macro

macro invoke proc,args&
        stdcall [proc],args
end macro

macro cinvoke proc,args&
        ccall [proc],args
end macro

section '.idata' import data readable writeable
  dd 0,0,0,RVA kernel_name,RVA kernel_table
  dd 0,0,0,RVA user_name,RVA user_table
  dd 0,0,0,0,0
;
  kernel_name db 'KERNEL32.DLL',0
  user_name db 'USER32.DLL',0
;
  kernel_table:
    ExitProcess dd rva _ExitProcess
    CreateFile dd rva _CreateFileA
    ReadFile dd rva _ReadFile
    WriteFile dd rva _WriteFile
    CloseHandle dd rva _CloseHandle
    SetFilePointer dd rva _SetFilePointer
    GetCommandLine dd rva _GetCommandLineA
    GetEnvironmentVariable dd rva _GetEnvironmentVariable
    GetStdHandle dd rva _GetStdHandle
    VirtualAlloc dd rva _VirtualAlloc
    VirtualFree dd rva _VirtualFree
    GetTickCount dd rva _GetTickCount
    GetSystemTime dd rva _GetSystemTime
    GlobalMemoryStatus dd rva _GlobalMemoryStatus
    dd 0

  
  _ExitProcess dw 0
    db 'ExitProcess',0
  _CreateFileA dw 0
    db 'CreateFileA',0
  _ReadFile dw 0
    db 'ReadFile',0
  _WriteFile dw 0
    db 'WriteFile',0
  _CloseHandle dw 0
    db 'CloseHandle',0
  _SetFilePointer dw 0
    db 'SetFilePointer',0
  _GetCommandLineA dw 0
    db 'GetCommandLineA',0
  _GetEnvironmentVariable dw 0
    db 'GetEnvironmentVariableA',0
  _GetStdHandle dw 0
    db 'GetStdHandle',0
  _VirtualAlloc dw 0
    db 'VirtualAlloc',0
  _VirtualFree dw 0
    db 'VirtualFree',0
  _GetTickCount dw 0
    db 'GetTickCount',0
  _GetSystemTime dw 0
    db 'GetSystemTime',0
  _GlobalMemoryStatus dw 0
    db 'GlobalMemoryStatus',0

;
  user_table:
    MessageBoxA dd RVA _MessageBoxA
    wsprintfA dd RVA _wsprintfA
    dd 0
;

  _MessageBoxA dw 0
    db 'MessageBoxA',0
  _wsprintfA dw 0
    db 'wsprintfA',0
;
section '.reloc' fixups data readable discardable
section '.text' code readable executable
start:
        call main
        push    0
        call    [ExitProcess]
;
main: 
        cinvoke wsprintfA,buf,fmt,88,hi
        invoke  MessageBoxA,0,buf,hi,0
        ret
section '.data' data readable writeable ;needed by wsprintf
fmt     DB "%d, %s !",0
hi      DB "hi",0
buf     DB 22 DUP(?)
    
Post 28 Sep 2016, 22:48
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