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Index > Compiler Internals > Bug compiling 1.0e-317 floating-point number

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ejamesr



Joined: 04 Feb 2011
Posts: 52
Location: Provo, Utah, USA
ejamesr 22 May 2014, 15:30
There is a FASM bug (v 1.71.20) when compiling the number 1.0e-317. In the example below, FASM compiles the number as 4.294967e-308. These are tiny denormal numbers, so the values aren't exactly what the human eye would expect, but this is clearly a bug.

The code below loads each number into the FPU, so that you can step through the code to see how the FPU interprets it.

Code:
format PE GUI 4.0
entry start
include 'win32w.inc'
section '.text' code readable executable
start:
        ; Loop through values...
        mov     ecx, Nums.len
        mov     esi, Nums
@@:
        fld     qword [esi]     ; Load number to look at
        fstp    st0             ; Pop off FPU stack
        add     esi, 8          ; Next Num...
        dec     ecx
        jnz     @b
        invoke  ExitProcess, -1
section '.data' data readable writeable
align 8
label Nums qword
        dq 1.0e-318
        dq 1.0e-317             ; FASM thinks this is 4.294967e-308!!!!
        dq 1.0e-316
        dq 1.0e-315
.len = ($-Nums)/8
section '.idata' import data readable writeable
library kernel32,'KERNEL32.DLL',\
        user32,'USER32.DLL'
include 'api\kernel32.inc'
include 'api\user32.inc'    


I've suspected this corruption before in previous versions when compiling floating-point numbers, and now I've finally nailed it with some easy-to-reproduce code.

Please fix this!!

ejamesr
Post 22 May 2014, 15:30
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revolution
When all else fails, read the source


Joined: 24 Aug 2004
Posts: 20417
Location: In your JS exploiting you and your system
revolution 22 May 2014, 15:41
I have stickied.
Post 22 May 2014, 15:41
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ejamesr



Joined: 04 Feb 2011
Posts: 52
Location: Provo, Utah, USA
ejamesr 22 May 2014, 15:46
Thanks!
Post 22 May 2014, 15:46
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Tomasz Grysztar



Joined: 16 Jun 2003
Posts: 8356
Location: Kraków, Poland
Tomasz Grysztar 27 May 2014, 10:15
I believe I have it fixed in 1.71.21.
Post 27 May 2014, 10:15
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ejamesr



Joined: 04 Feb 2011
Posts: 52
Location: Provo, Utah, USA
ejamesr 27 May 2014, 16:22
Awesome, thank you!! I just tested it, and it works fine. Razz

Thanks for jumping on this so quickly!!
Post 27 May 2014, 16:22
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