flat assembler
Message board for the users of flat assembler.
Index
> Projects and Ideas > Labour required for porting Quake to a hobby OS. |
Author |
|
sid123 16 Nov 2013, 13:33
Well let's see what I first think about what should be in my OS.
Compilers/Assemblers Text Editor Scripting Language Other Puke. Well on OSdev I saw a guy called sortie port Quake 1 to his OS. And seeing that I got damn jealous. It could be considered as an act of foolishness but I soon got to know it isn't impossible. And I'm in no hurry to port Quake to a "Mikeos" clone. I consider the following as very important : C Library Memory Segmentation Relocatable Executables (MZ Format) Mouse Support (Does Quake implement its own mouse driver) What else would be required? I am pretty aware that after the port my OS would not be a Mikeos. And I am studying the source + Intel Manuals. Plus which game would you think would be easiest to port to a Real Mode OS.? Any more suggestions? _________________ "Those who can make you believe in absurdities can make you commit atrocities" -- Voltaire https://github.com/Benderx2/R3X XD |
|||
16 Nov 2013, 13:33 |
|
< Last Thread | Next Thread > |
Forum Rules:
|
Copyright © 1999-2024, Tomasz Grysztar. Also on GitHub, YouTube.
Website powered by rwasa.