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Index > Tutorials and Examples > my GDI Win Graph tuto

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avcaballero



Joined: 02 Feb 2004
Posts: 203
Location: Madrid - Spain
avcaballero 18 Aug 2013, 18:41
Hello there, if anyone interested I've just uploaded my updated tuto on GDI Win graphics.

There are here many new stuff from the last one though many to do yet, including translating

it to English, but I'm getting more lazy to work on it, though surely I will keep on making

things for it. In the other hand, there're many things that I've removed from the downloable

version, that may be not in the interest of anybody.

Now you can download the entire tuto from here.

Also you can download the libs from here, but you need login first in my forum. The

registering is 100% free, but you have to provide a valid email to complete it. I did it

just for have an idea of how many times it was downloaded (at least one time for my checking

Wink ) and by who... I know, I know, you are rather shy and can't do it. Never mind, many

codes really don't need libs...

Besides, there're many new things from last one.

Oops, I must say that the libs have failed while downloading, I will check it as soon as I

can Smile

In the end... Good fun

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Post 18 Aug 2013, 18:41
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uart777



Joined: 17 Jan 2012
Posts: 369
uart777 19 Aug 2013, 00:23
Nice package, clear code, impressive graphics.

You have TinyCC sources, too Smile Try this example I wrote for TinyCC:
Code:
#pragma optimize("t", on)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
 
#define title "Create HBITMAP"
#define class_name "WC"

int screen_w, screen_h;
HINSTANCE instance;
HWND window;
MSG msg;

LRESULT CALLBACK wproc(HWND w, UINT m, WPARAM wp, LPARAM lp);

HBITMAP hbmp;

#define W 0xFFFFFF  // colors: white, black, yellow
#define B 0
#define Y 0xFFFF00

unsigned bmp[] = {  // example 8x8 face image
W,W,B,B,B,B,W,W,
W,B,Y,Y,Y,Y,B,W,
B,Y,B,Y,Y,B,Y,B,
B,Y,B,Y,Y,B,Y,B,
B,Y,Y,Y,Y,Y,Y,B,
B,Y,B,B,B,B,Y,B,
W,B,Y,Y,Y,Y,B,W,
W,W,B,B,B,B,W,W };

WNDCLASSEX wc={ 48, 0, wproc, 0, 0, 0, 0, 0, 0, 0,
 class_name, 0 };

int WINAPI WinMain(HINSTANCE hi, HINSTANCE na,
 PSTR c, int na2) {
 instance=hi;
 wc.hInstance=hi;
 wc.hCursor=(HCURSOR) LoadCursor(0, IDC_ARROW);
 wc.hbrBackground=(HBRUSH) GetStockObject(WHITE_BRUSH);
 screen_w=GetSystemMetrics(SM_CXSCREEN);
 screen_h=GetSystemMetrics(SM_CYSCREEN);
 if (!RegisterClassEx(&wc) ||
  !(window=CreateWindowEx(0, class_name, title,
  WS_VISIBLE+WS_POPUP, 0, 0, screen_w, screen_h,
  0, 0, hi, 0)))
 return 1;

 hbmp=CreateBitmap(8, 8, 32, 1, bmp);

 for (;Wink {
  if (!GetMessage(&msg, 0, 0, 0))
   return msg.wParam;
  TranslateMessage(&msg);
  DispatchMessage(&msg);
 }
 return msg.wParam;
}
  
LRESULT CALLBACK wproc(HWND w, UINT m,
 WPARAM wp, LPARAM lp) {
 if (m==WM_KEYDOWN && wp==VK_ESCAPE)
  goto exit;
 else if (m==WM_PAINT) {
  HDC dc=GetDC(window), mdc=CreateCompatibleDC(dc);
  SelectObject(mdc, hbmp);
  StretchBlt(dc, 0, 0, screen_w+1, screen_h+1, mdc,
   0, 0, 8, 8, SRCCOPY);
  ReleaseDC(window, dc);
  DeleteDC(mdc);
  return 1;
 }
 if (m==WM_CLOSE) {
  exit: PostQuitMessage(0);
  return 1;
 }
 return DefWindowProc(w, m, wp, lp);
}    
Post 19 Aug 2013, 00:23
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avcaballero



Joined: 02 Feb 2004
Posts: 203
Location: Madrid - Spain
avcaballero 19 Aug 2013, 06:12
Thank you, uart. Nice example!. Here it is another face sample Wink in tinyc:
Code:
/* ----------------------------------------------------------------------------
   -       TITULO  : Doom Face Tiny C                                         -
   -----                                                                  -----
   -       AUTOR   : Alfonso Víctor Caballero Hurtado                         -
   -----                                                                  -----
   -       VERSION : 1.0                                                      -
   -----                                                                  -----
   -      (c) 2013. http://www.abreojosensamblador.net                        -
   -               Abre los Ojos a los Gráficos sobre Windows                 -
   ---------------------------------------------------------------------------- */

#define cdXPos          131
#define cdYPos          217
#define cdYSize         400
#define cdXSize         640 //cdYSize*1.6
#define cdColFondo      COLOR_BTNFACE+1  // Color de fondo de la ventana
#define cdVIcono        IDI_APPLICATION
#define cdVCursor       IDC_ARROW
#define cdVBarTipo      NULL
#define cdVBtnTipo      WS_GROUP+WS_SYSMENU+WS_VISIBLE
#define cdIdTimer       1
#define DIB_RGB_COLORS  0
#define cdSize          2

#include <windows.h>
#include "../../../Lib/CCentW.h"

LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;
void             CenterWindow(HWND) ;
void             PintaObjeto (void) ;
void             CreaBmpInfoHead (void) ;
void             Init (void) ;

struct       stPaleta {
  unsigned char   Azul;
  unsigned char   Verde;
  unsigned char   Rojo;
  unsigned char   Alfa;
} miPaleta[256];

int               *pMainDIB    = NULL;
BITMAPINFOHEADER   bi;
const unsigned char mDoomData[] = {0,0,0,0,0,76,74,74,74,73,72,72,72,72,72,73,74,74,76,0,0,0,0,0,
                                   0,0,0,78,74,75,74,73,69,64,65,62,62,65,66,68,72,74,75,74,78,0,0,0,
                                   0,0,78,74,72,69,68,64,63,62,67,65,68,68,68,69,69,72,72,75,76,78,0,0,
                                   0,0,78,72,70,72,69,68,65,70,66,69,67,72,72,72,72,74,75,78,78,79,0,0,
                                   0,79,77,74,72,74,69,68,69,69,69,69,76,69,74,76,74,76,78,79,79,79,79,0,
                                   0,79,77,76,75,74,69,75,68,73,73,69,73,76,73,76,77,74,79,78,78,77,79,0,
                                   0,79,76,76,72,72,75,69,75,73,72,73,73,69,69,69,70,70,73,76,77,76,79,0,
                                   0,79,76,75,72,69,72,75,67,75,72,69,67,65,68,67,69,69,69,73,76,76,79,0,
                                   0,79,76,74,69,66,65,67,67,65,65,65,65,65,65,67,67,65,66,69,75,76,79,0,
                                   0,79,76,72,68,62,63,63,65,67,66,66,66,66,67,65,63,63,62,68,74,76,79,0,
                                   0,79,76,72,68,62,58,59,62,64,67,69,69,67,64,62,59,58,62,68,72,76,79,0,
                                   0,79,76,73,65,59,50,56,59,59,62,61,61,62,59,59,56,50,59,65,72,76,79,0,
                                   65,73,76,72,73,73,75,67,60,65,72,65,65,72,65,60,67,75,73,73,72,76,73,65,
                                   65,73,14,69,66,66,68,70,72,73,73,69,69,73,73,72,70,68,66,66,69,14,73,65,
                                   69,73,148,65,72,163,225,224,162,163,165,61,61,165,163,162,224,225,163,72,65,14,8,73,69,
                                   73,74,70,65,69,66,163,162,163,164,69,62,59,69,164,163,162,163,66,69,65,70,74,73,
                                   70,74,70,22,61,64,66,69,66,63,61,213,212,61,63,66,69,66,64,61,22,70,74,70,
                                   69,74,69,62,60,58,60,63,213,55,59,213,212,59,55,213,63,60,58,60,62,69,74,69,
                                   0,74,70,67,66,64,61,213,53,60,61,212,210,61,60,53,213,61,64,66,67,70,74,0,
                                   0,74,72,68,67,64,58,57,61,66,68,144,144,68,66,61,57,58,64,67,68,72,74,0,
                                   0,0,72,65,68,61,55,59,64,75,72,70,70,72,75,64,59,55,61,68,65,72,0,0,
                                   0,0,74,63,68,59,57,62,62,61,64,67,67,64,61,62,62,57,59,68,63,74,0,0,
                                   0,0,75,66,67,61,59,62,61,57,54,60,60,54,57,61,62,59,61,67,66,75,0,0,
                                   0,0,0,70,66,63,61,69,72,165,165,165,165,165,165,72,69,61,63,66,70,0,0,0,
                                   0,0,0,75,69,65,63,63,63,61,59,213,213,59,61,63,63,63,65,69,75,0,0,0,
                                   0,0,0,0,73,66,62,60,63,66,69,71,71,69,66,63,60,62,66,73,0,0,0,0,
                                   0,0,0,0,0,73,66,62,60,63,63,59,59,63,63,60,62,66,73,0,0,0,0,0,
                                   0,0,0,0,0,0,75,70,65,61,59,54,54,59,61,65,70,75,0,0,0,0,0,0,
                                   0,0,0,0,0,0,0,79,73,69,67,67,67,67,69,73,79,0,0,0,0,0,0,0 };

int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,
                    PSTR szCmdLine, int iCmdShow)
{
     static TCHAR szAppName[] = TEXT ("DoomFace") ;
     HWND         hWnd ;
     MSG          msg ;
     WNDCLASS     wndclass ;

     wndclass.style         = CS_HREDRAW | CS_VREDRAW ;
     wndclass.lpfnWndProc   = WndProc ;
     wndclass.cbClsExtra    = 0 ;
     wndclass.cbWndExtra    = 0 ;
     wndclass.hbrBackground = 0;//cdColFondo ;  //no se debe poner (HBRUSH)
     wndclass.lpszMenuName  = NULL ;
     wndclass.lpszClassName = szAppName ;
     wndclass.hInstance     = GetModuleHandle (NULL) ;
     wndclass.hIcon         = LoadIcon(NULL, IDI_APPLICATION) ;
     wndclass.hCursor       = LoadCursor (NULL, IDC_ARROW) ;

     if (!RegisterClass (&wndclass))
     {
          MessageBox (NULL, TEXT ("This program requires Windows NT!"),
                      TEXT ("Error"), MB_ICONERROR) ;
          return 0 ;
     }

     hWnd = CreateWindow (szAppName, TEXT ("Doom Face"),
                          cdVBtnTipo,//WS_OVERLAPPEDWINDOW,
                          cdXPos, cdYPos,
                          cdXSize, cdYSize,
                          NULL, NULL, hInstance, NULL) ;

     ShowWindow (hWnd, iCmdShow) ;
     UpdateWindow (hWnd) ;

     while (GetMessage (&msg, NULL, 0, 0))
     {
          TranslateMessage (&msg) ;
          DispatchMessage (&msg) ;
     }
     return msg.wParam ;
}

LRESULT CALLBACK WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
     static   HDC               bufDIBDC, hBackDC;
     static   HBITMAP           hMainDIB, bufBMP ;
              HDC               hdc ;
              PAINTSTRUCT       ps ;
     static   HGDIOBJ           hOldBmp, hGDITmp, hOldDIB;
              int               bResult;

     switch (message)
     {
     case WM_CHAR :
          if (wParam == VK_ESCAPE) {
            //MessageBox (NULL, TEXT ("WM_CHAR"), TEXT ("You were in..."), 0) ;
            // Destruimos
            KillTimer (hWnd, cdIdTimer) ;
            hGDITmp = SelectObject (hBackDC, hOldBmp);
            bResult = DeleteObject (bufBMP);
            bResult = DeleteDC (hBackDC);
            hGDITmp = SelectObject (bufDIBDC, hOldDIB);
            bResult = DeleteDC (bufDIBDC);
            bResult = DeleteObject (hMainDIB);
            PostQuitMessage(0);
          }  
          return 0 ;

     case WM_CREATE:
          CreaBmpInfoHead () ;
          hdc = GetDC(hWnd);
          
          // Crea un búfer dib para PintaObjeto. pMainDIB es un puntero a él
          bufDIBDC = CreateCompatibleDC (hdc);
          hMainDIB = CreateDIBSection(hdc, (BITMAPINFO *) &bi, DIB_RGB_COLORS, (void **) &pMainDIB, NULL, 0);
          hOldDIB  = SelectObject (bufDIBDC, hMainDIB);
          
          // Crea el búfer BMP
          hBackDC = CreateCompatibleDC (hdc);
          bufBMP  = CreateCompatibleBitmap (hdc, cdXSize, cdYSize);
          hOldBmp = SelectObject (hBackDC, bufBMP);
        
          ReleaseDC (hWnd, hdc);   // Libera device context
          
          Init () ;
          CenterWindow(hWnd);
          //SetTimer (hWnd, cdIdTimer, 20, NULL) ;
          return 0 ;

     case WM_TIMER :
          InvalidateRect (hWnd, NULL, FALSE) ;
          return 0 ;

     case WM_PAINT :
          {
              hdc = BeginPaint(hWnd, &ps);
              //PintaObjeto ();
              bResult = BitBlt(hBackDC, 0, 0, cdXSize, cdYSize, bufDIBDC, 0, 0, SRCCOPY);
              bResult = BitBlt(hdc, 0, 0, cdXSize, cdYSize, hBackDC, 0, 0, SRCCOPY);
              EndPaint(hWnd, &ps);
              return 0 ;
          }

     case WM_DESTROY :
          /*if (i++ == 0)
            MessageBox (NULL, TEXT ("WM_DESTROY"), TEXT ("You were in..."), 0) ;*/
          // Destruimos
          KillTimer (hWnd, cdIdTimer) ;
          hGDITmp = SelectObject (hBackDC, hOldBmp);
          bResult = DeleteObject (bufBMP);
          bResult = DeleteDC (hBackDC);
          hGDITmp = SelectObject (bufDIBDC, hOldDIB);
          bResult = DeleteDC (bufDIBDC);
          bResult = DeleteObject (hMainDIB);
          bResult = DestroyWindow (hWnd);
          PostQuitMessage (0) ;
          return 0 ;
     }
     return DefWindowProc (hWnd, message, wParam, lParam) ;
}

void CreaBmpInfoHead (void) {
   memset(&bi, 0, sizeof(BITMAPINFOHEADER));
   bi.biSize        = sizeof(BITMAPINFOHEADER);
   bi.biWidth       = cdXSize;
   bi.biHeight      = -1*cdYSize;
   bi.biPlanes      = 1;
   bi.biBitCount    = 32;
   bi.biCompression = 0;//BI_RGB;
}

void CreaPaleta (void) {
  miPaleta[ 14].Azul =  8; miPaleta[ 14].Verde = 12; miPaleta[ 14].Rojo = 17;
  miPaleta[ 22].Azul = 30; miPaleta[ 22].Verde = 30; miPaleta[ 22].Rojo = 54;
  miPaleta[ 48].Azul = 55; miPaleta[ 48].Verde = 58; miPaleta[ 48].Rojo = 63;
  miPaleta[ 49].Azul = 52; miPaleta[ 49].Verde = 56; miPaleta[ 49].Rojo = 63;
  miPaleta[ 50].Azul = 49; miPaleta[ 50].Verde = 54; miPaleta[ 50].Rojo = 63;
  miPaleta[ 51].Azul = 46; miPaleta[ 51].Verde = 52; miPaleta[ 51].Rojo = 63;
  miPaleta[ 52].Azul = 44; miPaleta[ 52].Verde = 51; miPaleta[ 52].Rojo = 63;
  miPaleta[ 53].Azul = 41; miPaleta[ 53].Verde = 49; miPaleta[ 53].Rojo = 63;
  miPaleta[ 54].Azul = 38; miPaleta[ 54].Verde = 47; miPaleta[ 54].Rojo = 63;
  miPaleta[ 55].Azul = 36; miPaleta[ 55].Verde = 46; miPaleta[ 55].Rojo = 63;
  miPaleta[ 56].Azul = 32; miPaleta[ 56].Verde = 44; miPaleta[ 56].Rojo = 63;
  miPaleta[ 57].Azul = 30; miPaleta[ 57].Verde = 42; miPaleta[ 57].Rojo = 63;
  miPaleta[ 58].Azul = 28; miPaleta[ 58].Verde = 40; miPaleta[ 58].Rojo = 59;
  miPaleta[ 59].Azul = 26; miPaleta[ 59].Verde = 38; miPaleta[ 59].Rojo = 57;
  miPaleta[ 60].Azul = 24; miPaleta[ 60].Verde = 36; miPaleta[ 60].Rojo = 55;
  miPaleta[ 61].Azul = 22; miPaleta[ 61].Verde = 34; miPaleta[ 61].Rojo = 53;
  miPaleta[ 62].Azul = 20; miPaleta[ 62].Verde = 32; miPaleta[ 62].Rojo = 51;
  miPaleta[ 63].Azul = 19; miPaleta[ 63].Verde = 31; miPaleta[ 63].Rojo = 50;
  miPaleta[ 64].Azul = 18; miPaleta[ 64].Verde = 30; miPaleta[ 64].Rojo = 47;
  miPaleta[ 65].Azul = 17; miPaleta[ 65].Verde = 28; miPaleta[ 65].Rojo = 44;
  miPaleta[ 66].Azul = 16; miPaleta[ 66].Verde = 27; miPaleta[ 66].Rojo = 42;
  miPaleta[ 67].Azul = 15; miPaleta[ 67].Verde = 26; miPaleta[ 67].Rojo = 40;
  miPaleta[ 68].Azul = 14; miPaleta[ 68].Verde = 24; miPaleta[ 68].Rojo = 38;
  miPaleta[ 69].Azul = 13; miPaleta[ 69].Verde = 23; miPaleta[ 69].Rojo = 35;
  miPaleta[ 70].Azul = 12; miPaleta[ 70].Verde = 21; miPaleta[ 70].Rojo = 33;
  miPaleta[ 71].Azul = 11; miPaleta[ 71].Verde = 20; miPaleta[ 71].Rojo = 31;
  miPaleta[ 72].Azul = 10; miPaleta[ 72].Verde = 19; miPaleta[ 72].Rojo = 29;
  miPaleta[ 73].Azul =  9; miPaleta[ 73].Verde = 17; miPaleta[ 73].Rojo = 26;
  miPaleta[ 74].Azul =  8; miPaleta[ 74].Verde = 16; miPaleta[ 74].Rojo = 23;
  miPaleta[ 75].Azul =  7; miPaleta[ 75].Verde = 15; miPaleta[ 75].Rojo = 20;
  miPaleta[ 76].Azul =  6; miPaleta[ 76].Verde = 13; miPaleta[ 76].Rojo = 18;
  miPaleta[ 77].Azul =  5; miPaleta[ 77].Verde = 11; miPaleta[ 77].Rojo = 15;
  miPaleta[ 78].Azul =  4; miPaleta[ 78].Verde = 10; miPaleta[ 78].Rojo = 12;
  miPaleta[ 79].Azul =  3; miPaleta[ 79].Verde =  8; miPaleta[ 79].Rojo = 10;
  miPaleta[144].Azul = 24; miPaleta[144].Verde = 32; miPaleta[144].Rojo = 39;
  miPaleta[148].Azul = 12; miPaleta[148].Verde = 20; miPaleta[148].Rojo = 25;
  miPaleta[162].Azul = 16; miPaleta[162].Verde = 46; miPaleta[162].Rojo = 53;
  miPaleta[163].Azul = 11; miPaleta[163].Verde = 38; miPaleta[163].Rojo = 48;
  miPaleta[164].Azul =  7; miPaleta[164].Verde = 30; miPaleta[164].Rojo = 43;
  miPaleta[165].Azul =  4; miPaleta[165].Verde = 22; miPaleta[165].Rojo = 38;
  miPaleta[210].Azul = 46; miPaleta[210].Verde = 53; miPaleta[210].Rojo = 63;
  miPaleta[212].Azul = 30; miPaleta[212].Verde = 44; miPaleta[212].Rojo = 63;
  miPaleta[213].Azul = 22; miPaleta[213].Verde = 40; miPaleta[213].Rojo = 63;
  miPaleta[224].Azul = 63; miPaleta[224].Verde = 63; miPaleta[224].Rojo = 63;
  miPaleta[225].Azul = 53; miPaleta[225].Verde = 63; miPaleta[225].Rojo = 63;
}  

void DrawFace (void) {
  int           x, y, z, z2, i, c;
  unsigned char d;
  i = 0;
  for (y = 1; y <= 29 * cdSize; y += cdSize) {
    for (x = 1; x <= 24 * cdSize; x += cdSize) {
      d = mDoomData[i++];
      for (z = 1; z <= cdSize; z++) {
        for (z2 = 0; z2 < cdSize; z2++) {
          c = (miPaleta[d].Azul<<2) + (miPaleta[d].Verde<<10)+(miPaleta[d].Rojo<<18);
          *(pMainDIB + (y+z2)*cdXSize+x+z-1)= c;
          *(pMainDIB + (y+z-1)*cdXSize+x+z2)= c;
          *(pMainDIB + (y+z-1)*cdXSize+x+z-1)= c;
        }  
      }  
    }
  }  
}  

void Init (void) {
  CreaPaleta () ;
  DrawFace ();
}  
    
Post 19 Aug 2013, 06:12
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Walter



Joined: 26 Jan 2013
Posts: 155
Walter 21 Aug 2013, 03:04
Flag Demo

Image


Last edited by Walter on 21 Aug 2013, 17:52; edited 2 times in total
Post 21 Aug 2013, 03:04
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avcaballero



Joined: 02 Feb 2004
Posts: 203
Location: Madrid - Spain
avcaballero 21 Aug 2013, 06:26
Hmmm, it sounds familiar to me Very Happy You can get it from here

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Post 21 Aug 2013, 06:26
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avcaballero



Joined: 02 Feb 2004
Posts: 203
Location: Madrid - Spain
avcaballero 06 Sep 2013, 06:43
Updated with a new chapter about optimizations. Only in TinyC and no exe, just c files uploaded. Any suggestion?

Regards

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