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Index > IDE Development > IDE font: Proportional or not?

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AsmGuru62



Joined: 28 Jan 2004
Posts: 1670
Location: Toronto, Canada
AsmGuru62 23 Oct 2012, 13:41
Hi everyone.

I am looking for opinions about the font in IDE.
The proportional font is much easier to implement.
Is it easier to read too? For me it is.

What are your thoughts on this?

Thanks.
Post 23 Oct 2012, 13:41
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JohnFound



Joined: 16 Jun 2003
Posts: 3499
Location: Bulgaria
JohnFound 23 Oct 2012, 14:21
AsmGuru62 wrote:
The proportional font is much easier to implement.


This statement is pretty disputable. IMHO, mono spaced font is much easier to implement.
Not for nothing most code editors use mono spaced fonts.
Additionally, proportional fonts have problems with column alignment - what is essential for assembly programming.

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Post 23 Oct 2012, 14:21
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AsmGuru62



Joined: 28 Jan 2004
Posts: 1670
Location: Toronto, Canada
AsmGuru62 23 Oct 2012, 17:26
I do not understand.
When I say "proportional" - I mean, like "Courier".
Is it same as mono spaced?
Post 23 Oct 2012, 17:26
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JohnFound



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Posts: 3499
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JohnFound 23 Oct 2012, 18:32
Post 23 Oct 2012, 18:32
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uart777



Joined: 17 Jan 2012
Posts: 369
uart777 23 Oct 2012, 19:25
Hi, Guru. Monospace means each character glyph/image is exactly the same size; example, 16x20. Monochrome means 1BPP binary, pure black (0) or white (0FFFFFFh), hard edges with no anti-aliasing. Menuet/Kolibri needs help with this. Here's my favorite programming font, code2, it's real easy to use:

[img] http://sungod777.zxq.net/CODE2.bmp [/img]

And here's my old bitmap font definitions:
Code:
; $$$$$$$$$$$$$$ Z77 ASM LIBRARY $$$$$$$$$$$$$$$$$
; ************** SUNGOD SOFTWARE *****************
; ?????????????????? FONT.INC ????????????????????

; get.font f       ; get current font
; set.font f       ; set font style
; set.font.color c ; set font color
; set.font.c f, c  ; set style and color
; load.font/s...   ; load image/s to font/s
; load.all.fonts   ; from /FONT/ to fonts array

; destroy.font f
; backup.font
; restore.font

; draw.c c, x, y          ; draw 'c'haracter
; draw.text t, x, y       ; draw 'text'
; draw.text.a t, a        ; aligned in screen
; draw.text.align t, b, a ; or another box

; text.w/h get the exact size of single or
; multi-line text in the current font. example:
; if font.w=20, text.w('ABC') will return 60.
; text.width/height get the size of text with
; insets applied: font.w/2, font.h/4.
; make.text.box creates a box that is the size
; of text with insets

; text.w t
; text.h t
; text.width t
; text.height t
; make.text.box t, box

; draw.caption t, x, y
; draw.caption.x t, x, y, style, c, fc, lc
; draw.caption.a t, a
; draw.caption.align t, box, a

; set.colors c, fc, lc
; set.graphics g
; set.justify j
; backup.theme
; restore.theme

STRUCTURE FONT ; custom bitmap font
TEXT name(32)  ; example: "Console"
NUMBER type    ; 0 for monospace raster
NUMBER w, h    ; glyph size. example: 16x24
COLOR color    ; if type&FT_RASTER
IMAGE image    ; glyph images
ENDS

ASSUME ?font=FONT

powers FT_MONOSPACE, FT_VARIABLE, FT_RASTER,\
FT_IMAGE, FT_TEXTURE, FT_GRADIENT, FT_ALPHA
numeric FT_DEFAULT=FT_MONOSPACE+FT_RASTER

align 4
FONT font, font.backup
TEXT font.folder='FONT\',\
font.ext='.BMP', font.wild='*.BMP'

;;;;;;;;;;;;;;;;;;; SYMBOLS ;;;;;;;;;;;;;;;;;;;;;;

; my default character arrangement: 95 symbols.
; includes all standard visible characters

; 0 1 2 3 4 5 6 7 8 9 A B C D E F G H I
; J K L M N O P Q R S T U V W X Y Z a b
; c d e f g h i j k l m n o p q r s t u
; v w x y z _   . ? ; : ' " , ~ ! @ # $
; % ^ & * ( ) [ ] { } = + - < > / \ | `

; symbol lookup table to convert 7BIT ASCII
; character to index. 63=ignore (spaces, etc)

N_SYMBOLS=95
FONT_SYMBOLS: db \
63,63,63,63,63,63,63,63, 63,63,63,63,63,63,63,63,\
63,63,63,63,63,63,63,63, 63,63,63,63,63,63,63,63,\
63,72,69,74,75,76,78,68, 80,81,79,87,70,88,64,91,\
00,01,02,03,04,05,06,07, 08,09,67,66,89,86,90,65,\
73,10,11,12,13,14,15,16, 17,18,19,20,21,22,23,24,\
25,26,27,28,29,30,31,32, 33,34,35,82,92,83,77,62,\
94,36,37,38,39,40,41,42, 43,44,45,46,47,48,49,50,\
51,52,53,54,55,56,57,58, 59,60,61,84,93,85,71,63

;;;;;;;;;;;;;;; GET/SET FONT/COLOR ;;;;;;;;;;;;;;;

command get.font, f
memory.copy [f], font, FONT.$
endc

command set.font, f
push [font.color]
memory.copy font, [f], FONT.$
pop [font.color]
endc

command set.font.c, f, c
memory.copy font, [f], FONT.$
let [font.color]=[c]
endc

macro set.font.color c { let [font.color]=c }

command destroy.font, f
let eax=[f]
destroy [?font.image.p+eax]
endc

macro backup.font { get.font font.backup }
macro restore.font { set.font font.backup }

;;;;;;;;;;;;;;; LOAD BITMAP FONT ;;;;;;;;;;;;;;;;;

; font.w=image.w/N_SYMBOLS, font.h=image.h (same)

command load.font, font, file
locals name, image, w, h
let eax=[font],\
ecx=&[?font.name+eax], [name]=ecx,\
ecx=&[?font.image+eax], [image]=ecx
text.copy [name], [file]
remove.ext [name]
text.uppercase [name]
!if load.image, [image], [file] ; returns w/h
  let [w]=ecx, [h]=edx, eax=ecx,\ ; in ecx/edx
  ecx=N_SYMBOLS, eax/ecx, ecx=[font],\
  [?font.w+ecx]=eax, [?font.h+ecx]=[h]
  set.image.key [image]
.end
set.font.c [font], WHITE
endc

; load fonts by name

macro load.fonts [p] {
forward
make.txt eax, 'FONT\'#`p#'.BMP'
load.font p#.f, eax
}

;;;;;;;;;;;;;;;;;; SYSTEM FONTS ;;;;;;;;;;;;;;;;;;

macro define.system.fonts {
FONT text.f, text2.f,\
code1.f, code2.f, code3.f, code4.f, code5.f,
console.f, console2.f,\
type.f, type2.f
}

macro load.system.fonts {
load.fonts text, text2,\
code1, code2, code3, code4, code5,
console, console2,\
type, type2
}

;;;;;;;;;;;;;;;;;; FONT ARRAY ;;;;;;;;;;;;;;;;;;;;

align 8
ARRAY fonts(FONT.$), font.files(1*KB)
NUMBER font.index

; create dynamic array of FONT structures then
; load all fonts from \FONT\. this may be
; located in the current directory or 1-2 higher
; directories for all projects to share

command load.all.fonts
locals i, p
where.is font.folder ; get filenames
fail .r
find.files font.files, font.wild
.loop [i]=0 to [font.files.n] ; load images
  get [p]=array.index font.files, [i]
  array.expand fonts
  load.font eax, [p]
.endl
let eax=[fonts]
.r:
let [font.index]=0
endc

; set.font i - set current font by index

command set.font.i, i
array.index fonts, [i]
set.font eax
let [font.index]=[i]
endc

; get font name by index

command get.font.name, i
array.index fonts, [i]
let eax=&[?font.name+eax]
endc

; get font index by name or return -1
; if doesn't exist

command get.font.i, name
locals i
.loop [i]=0 to [fonts.n]
  array.index fonts, [i]
  let eax=&[?font.name+eax]
  .if.text.equal name, eax
    return [i]
  .end
.endl
let eax=-1
endc

command destroy.fonts
locals i
.loop [i]=0 to [fonts.n]
  array.index fonts, [i]
  destroy.font eax
.endl
endc

;;;;;;;;;;;;;;;;; DRAW CHARACTER ;;;;;;;;;;;;;;;;;

; the heart of all draw text functions

; draw.c 'Z', 1, 1

command draw.c, ch, x, y
locals p, iw, i, n
let eax=FONT_SYMBOLS, eax+[ch]
cmp byte [eax], 63 ; invisible?
je .r
visible [x], [y], [font.w], [font.h]
fail .r

; p=&image[symbols[ch]*font.w*4]

let eax=FONT_SYMBOLS, eax+[ch],\
eax=>[eax], eax*[font.w], eax<<2,\
eax+[font.image.p], [p]=eax,\
[iw]=[font.image.w], [iw]<<2

; draw font.h # scanlines

.loop [i]=0 to [font.h]
  let ecx=[y], ecx+[i]
  draw.scanline.v [p], [x], ecx,\
  [font.w], [font.color]
  let ecx=[p], ecx+[iw], [p]=ecx
.endl
let eax=[draw.c.p]
.r:
endc

; current draw character function pointer.
; just redefine this for custom gradients
; and textures

align 8
VOID draw.c.p=!draw.c

command set.draw.c, a
let [draw.c.p]=[a]
endc

;;;;;;;;;;;;;;;;;;; DRAW TEXT ;;;;;;;;;;;;;;;;;;;;

; draw.text.t 'SunGod Software', 1, 1

command draw.text, t, x, y
locals i, n, p
let eax=[t],\
[p]=eax, [i]=0
.while byte [eax]      ; draw all characters
  let ecx=[i],\        ; x=i*font.w+x
  ecx*[font.w],\
  ecx+[x]
  let eax=[p],\        ; get c
  eax=>[eax]
  .if eax=0Dh          ; return?
    let [i]=0,\        ; reset x
    ecx=[font.h],\
    [y]+ecx, [p]++,\   ; y+font.h
    [i]=0
    jmp .next
  .end
  let edx=[y],\        ; get y+font.h
  edx-[font.h]
  cmp edx, [screen.h]  ; off screen?
  jg .r                ; return
  calla [draw.c.p],\   ; draw character
  eax, ecx, [y]
  let [i]++
  .next:
  let [p]++, eax=[p]   ; eax=p for while
.endw
.r:
endc

; literal 'text' version

macro draw.text.t t, x, y {
make.txt eax, t
draw.text eax, x, y
}

; set color then draw text

macro draw.text.c t, x, y, c {
set.font.color c
draw.text t, x, y
}

;;;;;;;;;;;;;;;;; TEXT/BOX SIZE ;;;;;;;;;;;;;;;;;;

; get width of 'text' in characters. if single
; line, w = text length. if multi-line, w =
; longest line

command text.wc, t
locals p, s, n, gw
let [p]=[t], eax=[t]
.if byte [eax]=0     ; no text
  return 0
.end

; which line has the greatest width?

let [gw]=0
.line:               ; get line
let [s]=[p]
get [p]=\            ; find first/next 0Dh
text.find [p], 0Dh
.if true             ; multi-line?
  let eax-[s],\      ; length
  [n]=eax, [p]+2
.else                ; single or last line?
  get [n]=text.n [s] ; length = until 0
.end
let ecx=[n]
.if ecx>[gw]         ; greatest width?
  let [gw]=ecx
.end
.if [p]              ; more lines?
  jmp .line
.end
let eax=[gw]
.r:
endc

; get height in characters or # lines

command text.hc, t
locals n, p
let [n]=0,\
eax=[t], [p]=eax
.if not byte [eax]   ; no lines
  let eax=0
  jmp .r
.end
.while [p]
  let [n]++          ; 1+ lines
  get [p]=text.find\
  [p], 0Dh
  .if true
    let [p]+2
  .end
.endw
let eax=[n]
.r:
endc

; get exact size in pixels of single or
; multi-line 'text' in current font.
; w=longest.line*font.w. h=n.lines*font.h

command text.w, t
text.wc [t]
let eax*[font.w]
endc

command text.h, t
text.hc [t]
let eax*[font.h]
endc

; return exact size in memory variables.
; w/h are sent by reference

command text.size, t, w, h
text.w [t]
push eax
text.h [t]
pop ecx
let edx=[w], [edx]=ecx,\
edx=[h], [edx]=eax
endc

; get text insets: font.w/2, font.h/4

command text.ix
let eax=[font.w], eax>>1
endc

command text.iy
let eax=[font.h], eax>>2
endc

; return insets in memory variables. x/y are
; sent by reference

command text.insets, x, y
text.ix
let ecx=[x], [ecx]=eax
text.iy
let ecx=[y], [ecx]=eax
endc

; get size of 'text' with insets applied:
; w*font.w+(inset.x*2), h*font.h+(inset.y*2)

command text.width, t
text.wc [t]
let ecx=[font.w], eax*ecx, eax+ecx
endc

command text.height, t
text.hc [t]
let ecx=[font.h], eax*ecx, ecx>>1, eax+ecx
endc

; return box size in memory variables.
; w/h are sent by reference

command text.box.size, t, w, h
text.width [t]
push eax
text.height [t]
pop ecx
let edx=[w], [edx]=ecx,\
edx=[h], [edx]=eax
endc

; create box to contain text with insets.
; used by draw.caption/x and controls

command make.text.box, t, box
text.width [t]
push eax
text.height [t]
pop ecx
let edx=[box],\
[?box.w+edx]=ecx, [?box.h+edx]=eax
endc

; create box based on width in characters

command make.text.box.w, box, w
let eax=[box],\
ecx=[w], edx=[font.w], ecx*edx, ecx+edx,\
[?box.w+eax]=ecx,\
ecx=[h], edx=[font.h], ecx*edx, edx>>1,\
ecx+edx, [?box.h+eax]=ecx
endc

; text is considered "multi-line" if
; it contains at least one 0Dh, 2+ lines.
; any beginning or ending returns should be
; removed in non-editable graphic text

macro is.multi.line t { text.find t, 0Dh }

;;;;;;;;;;; DRAW C/TEXT WITH ALIGNMENT ;;;;;;;;;;;

; draw c/text aligned inside of BOX (x/y/w/h).
; see BOX.INC alignment values: CENTER_X/Y,
; ALIGN_C/L/T/R/B/N/NE/E/SE/S/SW/W/NW, JUSTIFY_L/R

BOX c.box, t.box

command draw.c.align, c, b, a
make.box c.box, [font.w], [font.h]
align.box c.box, [b], [a]
draw.c [c], [c.box.x], [c.box.y]
endc

command draw.text.align, t, b, a
text.size [t], t.box.w, t.box.h
align.box t.box, [b], [a]
draw.text [t], [t.box.x], [t.box.y]
endc

command draw.text.in, t, b, a, nx, ny
text.size [t], t.box.w, t.box.h
align.box t.box, [b], [a]
nudge.box t.box, [nx], [ny]
draw.text [t], [t.box.x], [t.box.y]
endc

macro draw.text.align.t t, b, a {
make.txt eax, t
draw.text.align eax, b, a
}

macro draw.text.center t, b
{ draw.text.align t, b, CENTER }

;;;;;;;;;;;;;;;;;;;;; THEME ;;;;;;;;;;;;;;;;;;;;;;

macro THEME.X {
NUMBER graphics ; G_x style
FONT font
COLOR color,\
line.color,\
shade.color
NUMBER justify
}

STRUCTURE THEME
THEME.X
ENDS
ASSUME ?theme=THEME

align 4
THEME theme, theme.backup

macro set.colors c, fc, lc {
let [theme.color]=c, [theme.font.color]=fc,\
[theme.line.color]=lc
}

macro set.default.colors
{ set.colors BLACK, WHITE, GRAY }

macro set.graphics g { let [theme.graphics]=g }
macro set.justify j { let [theme.justify]=j }

command backup.theme
memory.copy theme.backup, theme, THEME.$
let eax=theme, ecx=theme.backup
endc

command restore.theme
memory.copy theme, theme.backup, THEME.$
endc

;;;;;;;;;;;;;;;;;;;; CAPTION ;;;;;;;;;;;;;;;;;;;;;

; "[Caption]"; a box/frame that contains text
; with insets and is drawn according to the
; current "theme"

align 4
BOX ca.box, ct.box
NUMBER _caption.w, _caption.h ; if G_STATIC

command set.caption.size, w, h
let [_caption.w]=[w], [_caption.h]=[h]
endc

command draw.caption, t, x, y
locals i, n, p,\
w, h, ix, iy, graphics, justify
let [graphics]=[theme.graphics],\
[justify]=[theme.justify]
.if not [graphics] ; default if 0
  set.graphics (G_DYNAMIC+G_COLOR+G_LINE+G_TEXT)
  let [graphics]=[theme.graphics]
  let eax=[theme.color]
  .if [theme.font.color]=eax ; default if same
    set.default.colors
  .end
.end
.if not [theme.justify]
  set.justify CENTER
  let [justify]=[theme.justify]
.end
.if [graphics]&G_STATIC ; get box size
  let [w]=[_caption.w], [h]=[_caption.h]
.else.if [graphics]&G_DYNAMIC
  let eax=&[w], ecx=&[h]
  text.box.size [t], eax, ecx
.end
.if [graphics]&G_COLOR ; draw box?
  draw.box [x], [y], [w], [h],\
  [theme.color], YES
.end
.if [graphics]&G_LINE ; outline?
  draw.box [x], [y], [w], [h],\
  [theme.line.color], NO
.end
.if.n [graphics]&G_TEXT ; text?
  jmp .r ; no? return
.end
let eax=&[ix], edx=&[iy] ; size of text+insets
text.insets eax, edx
create.box ca.box, [x], [y], [w], [h]
create.box.inside ct.box, ca.box, [ix], [iy]
set.font.color [theme.font.color]
get [n]=text.hc [t]
let [p]=[t]
.loop [i]=0 to [n] ; draw each row
  let eax=[p], edx=[?t] ; copy until return
  @@:
  let ecx=>[eax]
  test ecx, ecx
  jz @f
  cmp ecx, 0Dh
  je @f
  let cl=[eax], [edx]=cl, eax++, edx++
  jmp @b
  @@:
  let eax+2, [p]=eax, byte [edx]=0
  create.box ca.box, [ct.box.x], [ct.box.y],\
  [ct.box.w], [font.h]
  let eax=[font.h], [ct.box.y]+eax,\ ; move down
  eax=[ca.box.x], ecx=[ca.box.y]
  draw.text.align [?t], ca.box, [justify]
.endl
.r:
endc

; draw "[Caption]" in specified style and colors

command draw.caption.x, t, x, y, style, c, fc, lc
.if not [style] ; default
  let [style]=(G_DYNAMIC+G_COLOR+G_LINE+G_TEXT)
.end
set.graphics [style]
set.colors [c], [fc], [lc]
draw.caption [t], [x], [y]
endc

; draw "[Caption]" aligned relative to
; the screen

command draw.caption.a, t, a
make.text.box [t], ca.box
align.b ca.box, [a]
draw.caption [t], [ca.box.x], [ca.box.y]
endc

; draw "[Caption]" aligned inside of
; another box with optional nudge x/y

command draw.caption.align, t, b, a
make.text.box [t], ca.box
align.box ca.box, [b], [a]
draw.caption [t], [ca.box.x], [ca.box.y]
endc

command draw.caption.in, t, b, a, nx, ny
make.text.box [t], ca.box
align.box ca.box, [b], [a]
nudge.box ca.box, [nx], [ny]
draw.caption [t], [ca.box.x], [ca.box.y]
endc
    
Post 23 Oct 2012, 19:25
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farrier



Joined: 26 Aug 2004
Posts: 274
Location: North Central Mississippi
farrier 23 Oct 2012, 20:36
I am trying a different Monospace font, and after I got used to the appearance of the lower case l--el--character, I've decided I like it!

http://sourceforge.net/projects/sourcecodepro.adobe/

You have to get past the idea that it comes from Adobe!

farrier

_________________
Some Assembly Required
It's a good day to code!
U.S.Constitution; Bill of Rights; Amendment 1:
... the right of the people peaceably to assemble, ...
The code is dark, and full of errors!
Post 23 Oct 2012, 20:36
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JohnFound



Joined: 16 Jun 2003
Posts: 3499
Location: Bulgaria
JohnFound 23 Oct 2012, 20:51
I always liked fixedsys excelsior font. It is Unicode and supports most of the languages. Also, it is perfect without anti aliasing. I always considering anti aliasing is very bad for the eyes.

http://www.fixedsysexcelsior.com/
Post 23 Oct 2012, 20:51
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uart777



Joined: 17 Jan 2012
Posts: 369
uart777 24 Oct 2012, 01:01
JohnFound: Yeah, FixedSys was a nice font in the days of DOS, although a bit small and not for higher resolutions (beyond VGA, 640x480). As an artist who creates fonts (PaintShop pro is my favorite), I would say Consolas is the best standard font for programming and it's vector-based and resizable dynamically (unlike Courier, Terminal, Lucida, etc). Anti-aliasing is not always bad, it just depends on how you do it. A little is good but not too much. code2 is intended for XGA-HD and it has a slight soft edge:

Image


Last edited by uart777 on 24 Oct 2012, 02:00; edited 2 times in total
Post 24 Oct 2012, 01:01
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uart777



Joined: 17 Jan 2012
Posts: 369
uart777 24 Oct 2012, 01:40
Here's a tutorial I wrote just for fun, "The ABCs of Raster Fonts", but never released until now...

Image

I've created many tutorials like this just for personal reference but never shown anyone. Should I? Smile
Post 24 Oct 2012, 01:40
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revolution
When all else fails, read the source


Joined: 24 Aug 2004
Posts: 20445
Location: In your JS exploiting you and your system
revolution 24 Oct 2012, 04:44
IMO for assembly source code there is a place for proportional fonts; in the comments following the semicolon. But for the main code I think that monospaced fonts are the best.
Code:
label:  opcode  reg1,reg2    ;proportional spaced font only to be put after the semicolon    
Post 24 Oct 2012, 04:44
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uart777



Joined: 17 Jan 2012
Posts: 369
uart777 24 Oct 2012, 12:23
revolution: I agree with your statements, but only if IDEs can display it properly.


Last edited by uart777 on 29 Oct 2012, 02:44; edited 2 times in total
Post 24 Oct 2012, 12:23
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revolution
When all else fails, read the source


Joined: 24 Aug 2004
Posts: 20445
Location: In your JS exploiting you and your system
revolution 24 Oct 2012, 12:38
uart777 wrote:
I'm claiming that my CODE2 is the best font for programming in higher resolutions (XGA+):
A bold claim, but unprovable either for or against since "best" is subjective. Anyhow, I think it also depends upon the display type. Just saying high-res does not specify what technology the display uses. Different technologies can look better or worse depending upon how the anti-aliasing (or lack thereof) is done.

For me that font sample you posted looks blurry and out of focus. So perhaps my display is much different from yours.
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uart777



Joined: 17 Jan 2012
Posts: 369
uart777 24 Oct 2012, 12:44
revolution: Wow, you're fast! Yes, what we say is all relative to our perspective. Just edited last post and I complimented you. Prove me wrong, show me better Razz

Thanks so much for challenging me Smile You separate the men from the boys Smile
Post 24 Oct 2012, 12:44
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revolution
When all else fails, read the source


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revolution 24 Oct 2012, 12:53
uart777 wrote:
revolution: ... You're a smart man.
You probably haven't seen this thread yet.


Last edited by revolution on 24 Oct 2012, 12:54; edited 1 time in total
Post 24 Oct 2012, 12:53
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uart777



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uart777 24 Oct 2012, 12:54
revolution: High-resolution means beyond S/VGA (640x480/800x600). Why disrespect my font and not show better? Why knock something down and replace it with nothing?
Post 24 Oct 2012, 12:54
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revolution
When all else fails, read the source


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revolution 24 Oct 2012, 12:55
uart777 wrote:
revolution: High-resolution means beyond S/VGA (640x480/800x600). Why disrespect my font and not show better? Why knock something down and replace it with nothing?
I merely said what I see. I am currently using a 1400x1050 display and I much prefer non-aliased fonts. To my eye they are clearer and easier to read. Like I said above, it is subjective.
Post 24 Oct 2012, 12:55
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uart777



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uart777 24 Oct 2012, 12:59
revolution: You're absolutely correct. We all speak from our own perspective. I'm typing on a 720P HDTV. I just wish you would show me better than CODE2, but you can't Razz


Last edited by uart777 on 24 Oct 2012, 16:04; edited 2 times in total
Post 24 Oct 2012, 12:59
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revolution
When all else fails, read the source


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revolution 24 Oct 2012, 13:03
uart777 wrote:
I just wish you would show me better than CODE2, but you can't Razz
How can I know what your subjective "better" is? I could post a screen shot of a non-aliased font (which you have no doubt already experienced) but to your eye it might worse. Like I also said above "best" is unprovable, so I won't even try to prove such a thing.
Post 24 Oct 2012, 13:03
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uart777



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uart777 24 Oct 2012, 13:08
revolution: Ok, good luck with your programming. You can't show me better. How dare you disrespect my font without replacing it? Everything is subjective/relative to our perspective. Show me what you think is better.

PS: I complimented you in last reply. Thanks for caring.
Post 24 Oct 2012, 13:08
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revolution
When all else fails, read the source


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Location: In your JS exploiting you and your system
revolution 24 Oct 2012, 13:19
uart777 wrote:
How dare you disrespect my font without replacing it?
Why do you see it as disrespectful for me to state what I see? Would you rather I say nothing at all unless it agrees with your claim? I am sure that to you your font is the best. It is no disrespect to say that my preference is different. We can't all have the same preferences. I never pretend that my preferences are aligned with others just to keep them happy, I always state what I think in an honest fashion. I am sure that many people disagree with my assessment also, but I don't see that as disrespect, merely as a difference in perspective.
Post 24 Oct 2012, 13:19
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