flat assembler
Message board for the users of flat assembler.
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avcaballero 05 Jan 2012, 11:16
Be aware, the program chashes after a while playing. I will fix it when I have time
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Overflowz 05 Jan 2012, 12:17
cool
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AsmGuru62 05 Jan 2012, 14:30
Nice, I have a COLUMNS game -- just did it over these holidays.
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smiddy 05 Jan 2012, 19:11
Looks nice from here. I will take a close look later this evening when I get home.
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Yardman 05 Jan 2012, 20:15
[ Post removed by author. ]
Last edited by Yardman on 29 Jan 2012, 20:19; edited 1 time in total |
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Yardman 05 Jan 2012, 20:22
[ Post removed by author. ]
Last edited by Yardman on 04 Apr 2012, 04:33; edited 1 time in total |
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Overflowz 05 Jan 2012, 21:15
This is better.
http://www.youtube.com/watch?v=Gs2ocwf8gaM |
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avcaballero 06 Jan 2012, 19:34
Well, this is the second approach to tetris game. I think it works rather well (if someone find a bug, please tell me).
There are many things that wait to be added: * Score * Level * Speed increasing * Title frame * Etc When I have time... Have fun. P.D. Maybe you have noticed that there's a new figure, u alike, what do you think about it?... Do you think anything? ![]() Regards
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AsmGuru62 06 Jan 2012, 21:01
U can be dropped only legs up!
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JohnFound 07 Jan 2012, 09:48
"U" shape is not a part of the tetris elements set, because it contains 5 squares.
Also, the key Up rotates the element in the wrong direction. |
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avcaballero 07 Jan 2012, 09:48
You can rotate figures with up arrow cursor...
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edfed 07 Jan 2012, 13:23
i think.... the source.
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avcaballero 08 Jan 2012, 10:39
In this version I fix a bug when exit the program, also up now it is possible exit the program using escape key.
Source code? Sure: http://www.abreojosensamblador.net/Productos/AOE/html/Pags_en/Chap08.html#Tetris This is a source code for some years ago... Thank you for your time. Looking at this post I've noticed that I had forgotten zip file... ![]() ![]()
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avcaballero 23 Jan 2012, 08:30
I have added this time score and level indicators as well as increasing speed with level, plus fixed a bug on collision checking. Besides I'd like to add a "hall of fame" feature. It is also needed a deeper code revision in order to optimize it and erasing bugs if they exist.
If anyone find a bug, please, report it to me Regards
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avcaballero 23 Jan 2012, 09:43
Wow!, every system is a world apart
![]() On the other hand, the goal is not to make an exactly clonic of Tetris, but a game alike it. Thank you for your feedback. Humm... if i don't remember wrong, it is possible that the blue background appears in the last servicepack of W7.... |
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JohnFound 23 Jan 2012, 11:09
My OS is WinXP professional. The blue color is actually the color of the desktop. Maybe your is black?
The rotation direction is really important IMHO. It is matter of habits, acquired during thousands hours of tetris play. ![]() |
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avcaballero 23 Jan 2012, 12:26
JohnFound wrote: My OS is WinXP professional. The blue color is actually the color of the desktop. Maybe your is black? ![]() Yes, I can understand ... I have played many games, but I have a special memory for Doom and Stardust (by TopoSoft, my first game). Not a major change, so ... when i will make the hall of fame, i will make figures rotate in reverse ... In the case of U, it was an experiment ... I think it makes the game more difficult and therefore more interesting. I guess that the wallpaper color does not affect to the background. Kind regards.
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JohnFound 23 Jan 2012, 12:32
Quote: I guess that the wallpaper color does not affect to the background. Don't mix up the picture of the background and the color of the background. You can check your in "Control panel"|Display|Appearance|Advanced|"Item Desktop" |
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avcaballero 23 Jan 2012, 13:28
Yes, you are right, when i change this property, the background color of the game changes also. Thank you.
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