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avcaballero



Joined: 02 Feb 2004
Posts: 203
Location: Madrid - Spain
avcaballero 05 Jan 2012, 11:16
Be aware, the program chashes after a while playing. I will fix it when I have time Rolling Eyes


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Tetris.png


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Post 05 Jan 2012, 11:16
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Overflowz



Joined: 03 Sep 2010
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Overflowz 05 Jan 2012, 12:17
cool Very Happy
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AsmGuru62



Joined: 28 Jan 2004
Posts: 1561
Location: Toronto, Canada
AsmGuru62 05 Jan 2012, 14:30
Nice, I have a COLUMNS game -- just did it over these holidays.
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smiddy



Joined: 31 Oct 2004
Posts: 557
smiddy 05 Jan 2012, 19:11
Looks nice from here. I will take a close look later this evening when I get home.
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Yardman



Joined: 12 Apr 2005
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Location: US
Yardman 05 Jan 2012, 20:15
[ Post removed by author. ]


Last edited by Yardman on 29 Jan 2012, 20:19; edited 1 time in total
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Yardman



Joined: 12 Apr 2005
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Yardman 05 Jan 2012, 20:22
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Last edited by Yardman on 04 Apr 2012, 04:33; edited 1 time in total
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Overflowz



Joined: 03 Sep 2010
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Overflowz 05 Jan 2012, 21:15
Post 05 Jan 2012, 21:15
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avcaballero



Joined: 02 Feb 2004
Posts: 203
Location: Madrid - Spain
avcaballero 06 Jan 2012, 19:34
Well, this is the second approach to tetris game. I think it works rather well (if someone find a bug, please tell me).

There are many things that wait to be added:
* Score
* Level
* Speed increasing
* Title frame
* Etc

When I have time... Have fun.

P.D. Maybe you have noticed that there's a new figure, u alike, what do you think about it?... Do you think anything? Laughing

Regards


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Post 06 Jan 2012, 19:34
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AsmGuru62



Joined: 28 Jan 2004
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AsmGuru62 06 Jan 2012, 21:01
U can be dropped only legs up!
Smile
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JohnFound



Joined: 16 Jun 2003
Posts: 3499
Location: Bulgaria
JohnFound 07 Jan 2012, 09:48
"U" shape is not a part of the tetris elements set, because it contains 5 squares.
Also, the key Up rotates the element in the wrong direction.
Post 07 Jan 2012, 09:48
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avcaballero



Joined: 02 Feb 2004
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avcaballero 07 Jan 2012, 09:48
You can rotate figures with up arrow cursor...
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edfed



Joined: 20 Feb 2006
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edfed 07 Jan 2012, 13:23
i think.... the source.
Post 07 Jan 2012, 13:23
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avcaballero



Joined: 02 Feb 2004
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avcaballero 08 Jan 2012, 10:39
In this version I fix a bug when exit the program, also up now it is possible exit the program using escape key.

Source code? Sure:

http://www.abreojosensamblador.net/Productos/AOE/html/Pags_en/Chap08.html#Tetris

This is a source code for some years ago... Thank you for your time.

Looking at this post I've noticed that I had forgotten zip file... Confused Well... This version fix a bug in exit code and we can exit using escape key, also we can choose successfully new game... Perhaps this time I can achieve upload the file Laughing


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Post 08 Jan 2012, 10:39
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avcaballero



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avcaballero 23 Jan 2012, 08:30
I have added this time score and level indicators as well as increasing speed with level, plus fixed a bug on collision checking. Besides I'd like to add a "hall of fame" feature. It is also needed a deeper code revision in order to optimize it and erasing bugs if they exist.


If anyone find a bug, please, report it to me

Regards


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Tetris2.png


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Post 23 Jan 2012, 08:30
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JohnFound



Joined: 16 Jun 2003
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Location: Bulgaria
JohnFound 23 Jan 2012, 09:23
1. The rotation should be counter clock wise, or at least user adjustable. Now it annoys extremely.
2. The "standard" tetris playing field is 10 squares wide and 20 squares high.
3. "U" element is not tetromino element, because it contains 5 squares, not 4.
4. The score digits dark blue/light blue are almost unreadable on my display.
5. The background is blue for me and the labels draws wrong on black rectangles. Screenshot attached:


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tetris.PNG


Post 23 Jan 2012, 09:23
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avcaballero



Joined: 02 Feb 2004
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avcaballero 23 Jan 2012, 09:43
Wow!, every system is a world apart Wink Which operating system do you have? In WXP and W7 the window is black. Maybe i could light more numbers, although i believe they can be readed well.

On the other hand, the goal is not to make an exactly clonic of Tetris, but a game alike it.

Thank you for your feedback.

Humm... if i don't remember wrong, it is possible that the blue background appears in the last servicepack of W7....
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JohnFound



Joined: 16 Jun 2003
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JohnFound 23 Jan 2012, 11:09
My OS is WinXP professional. The blue color is actually the color of the desktop. Maybe your is black?
The rotation direction is really important IMHO. It is matter of habits, acquired during thousands hours of tetris play. Very Happy
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avcaballero



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avcaballero 23 Jan 2012, 12:26
JohnFound wrote:
My OS is WinXP professional. The blue color is actually the color of the desktop. Maybe your is black?
The rotation direction is really important IMHO. It is matter of habits, acquired during thousands hours of tetris play. Very Happy


Very Happy

Yes, I can understand ... I have played many games, but I have a special memory for Doom and Stardust (by TopoSoft, my first game).

Not a major change, so ... when i will make the hall of fame, i will make figures rotate in reverse ... In the case of U, it was an experiment ... I think it makes the game more difficult and therefore more interesting.

I guess that the wallpaper color does not affect to the background.

Kind regards.


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Tetris3.png


Post 23 Jan 2012, 12:26
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JohnFound



Joined: 16 Jun 2003
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JohnFound 23 Jan 2012, 12:32
Quote:
I guess that the wallpaper color does not affect to the background.


Don't mix up the picture of the background and the color of the background. You can check your in "Control panel"|Display|Appearance|Advanced|"Item Desktop"
Post 23 Jan 2012, 12:32
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avcaballero



Joined: 02 Feb 2004
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avcaballero 23 Jan 2012, 13:28
Yes, you are right, when i change this property, the background color of the game changes also. Thank you.
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