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flat assembler > Projects and Ideas > Optimized Encryption x86-64

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r22



Joined: 27 Dec 2004
Posts: 805
I've been working on a pseudo random encryption algorithm for a short while now. I decided to name the project PROE (pseud random optimized encyrption) and will hopefully be getting approval from www.sourceforge.net to have them host my project.

It's written entirely in x86-64 ASM using FASM. Currently the GUI implementation is only for WinXP64 (sorry no linux port but that is a priority, and shouldn't be too difficult since the source code is modestly organized).

Write now its optimized for encrypting and decrypting files but I want to abstract the engine to a place where encrypting and decrypting blocks of data will as well (this will involve a moderate volume of small changes).

It's multithreaded and will spawn as many threads as you have processors on your system.
AS FOR THE SPEED :P
On my AMD x2 3800+ 1GB DDR 160GB 7200RPM + 36GB 10kRPM harddrives I get an average encyrption/decryption speed of ...
20MB/sec which is pretty fast. I've had to defragment my HD's many times encrypting and decrypting large files to test it.

Here are the EXE's the encryption one has a MouseHook.dll with it so it can generate satisfactory encryption keys.

I'll be hosting the source on sf.net in a few days (if things go well).


Description: File encryption/decryption PE64 exe's and helper low level mouse hook proc PE64 dll for making encryption keys.
Download
Filename: PROE.zip
Filesize: 10.94 KB
Downloaded: 325 Time(s)

Post 05 Dec 2006, 20:59
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r22



Joined: 27 Dec 2004
Posts: 805
http://sourceforge.net/projects/proe

The executables are there and the code is in the CVS.

I was surprised at the number of hoops I had to jump through just to get CVS working. You'd think sf.net would of streamlined the setup process after however many years of being around.
Post 10 Dec 2006, 05:37
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RedGhost



Joined: 18 May 2005
Posts: 444
Location: BC, Canada
Where is the x86 version? Razz

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redghost.ca
Post 10 Dec 2006, 08:40
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r22



Joined: 27 Dec 2004
Posts: 805
The way the prng code is set up a compatible 32bit version would take a pretty big hit in performance (it would still likely be very fast).

I'm not a big fan of backwards compat, not to say it isn't a good thing, I'd just prefer not to have to deal with it.
Post 10 Dec 2006, 21:48
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