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Index > Projects and Ideas > Labour required for porting Quake to a hobby OS.

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Joined: 30 Jul 2013
Posts: 339
Location: Asia, Singapore
sid123 16 Nov 2013, 13:33
Well let's see what I first think about what should be in my OS.
Text Editor
Scripting Language
Other Puke.
Well on OSdev I saw a guy called sortie port Quake 1 to his OS. And seeing
that I got damn jealous. It could be considered as an act of foolishness but
I soon got to know it isn't impossible.
And I'm in no hurry to port Quake to a "Mikeos" clone.
I consider the following as very important :
C Library
Memory Segmentation
Relocatable Executables (MZ Format)
Mouse Support (Does Quake implement its own mouse driver)
What else would be required?
I am pretty aware that after the port my OS would not be a Mikeos. And I am studying the source + Intel Manuals.
Plus which game would you think would be easiest to port to a Real Mode OS.?
Any more suggestions?

"Those who can make you believe in absurdities can make you commit atrocities" -- Voltaire https://github.com/Benderx2/R3X
Post 16 Nov 2013, 13:33
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