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Index > Windows > Raylib 6.0 Projection for fasmg/fasm2.

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bitRAKE



Joined: 21 Jul 2003
Posts: 4461
Location: vpcmpistri
bitRAKE 25 Apr 2026, 05:31
https://github.com/bitRAKE/raylib-fasm2

Supports static and dynamic builds. Dynamic build can be direct EXE or OBJ files. Static builds must be OBJ files. Most the raylib symbols are in their own namespace. Has been tested with fasmg and fasm2; but I don't imagine fasm adaptation would be that difficult -- just removing stuff probably.

15 - examples currently, but learning the API will involve converting more - in time.

Note: this is the only Raylib assembly language projection - wrappers for 80+ languages.

Was inspired from watching Tsoding's Bindings Generator Video.

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bitRAKE



Joined: 21 Jul 2003
Posts: 4461
Location: vpcmpistri
bitRAKE 27 Apr 2026, 06:02
Implementing all the classic games, I completely refactored the projection -- tbh, I hated the other one -- this projection aligns more with fasmg/2. You'll see that if you look at the code or try to use it.

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Post 27 Apr 2026, 06:02
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