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flat assembler > Examples and Tutorials > Gouraud shading and texture mapping parallel.

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macgub



Joined: 11 Jan 2006
Posts: 193
Location: Poland
Gouraud shading and texture mapping parallel.
I made some example, that shows Gouraud shading and texture mapping parallel. Binaries and sources with credits in readme.txt file included. Its not only Windows port of my mv_mrx for MenuetOS app. I also made attempt to bit refresh and clean sources.

http://macgub.hekko.pl/win/mvincitw.7z
Post 18 Sep 2017, 09:42
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comrade



Joined: 16 Jun 2003
Posts: 1109
Location: Russian Federation
Cool, thanks for sharing. Attached is a screenshot.

From what I can tell, the texture mapping is not perspective correct?


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Filesize: 29.64 KB
Viewed: 194 Time(s)

mv.jpg



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comrade (comrade64@live.com; http://comrade.ownz.com/)
Post 19 Sep 2017, 01:15
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macgub



Joined: 11 Jan 2006
Posts: 193
Location: Poland
Indeed, object and texture has no perspective correction. It's parallel projection.
Post 19 Sep 2017, 07:29
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