Hmm, I wonder if it would be possible to make a 32-bit intel-based RasPi-type thing out of these? Sounds interesting.
4: disassembly makes me hurt.
Gotta love those C compilers. Wasting your CPUs clocks since 1972.
if only we could measure the power useage of all these "we have lots of ram, lots of cores, and lots of GHz"...
I feel you. I only use C when absolutely necessary, and even then minimally. I would rather use something like Python if I wanted something that high-level to be quite honest.
EDIT: Yes, I know Python is interpreted and not usually compiled. In that interpreted environment, however, I would expect about the same amount of overhead/wasted CPU cycles as that disassembled C code, or possibly more. If you wanna be inefficient it's better all than none [/quote]
Joined: 13 Jul 2008
Location: New Zealand
Re: Just saw this
Tomasz Grysztar wrote:
It uses a pure 32-bit linear addressing with no paging, I'd say that it is the most similar to the 32-bit unreal mode minus segment registers. Except you do not have to set up anything.
Ah, sounds like heaven! For me that's the most versatile and sensible CPU mode for hobbyist developers.
And some people might not realise that the so-called "16-bit" version of 32-bit unreal mode is just as good. All 32-bit registers and 32-bit addressing modes are available, just a few extra size override bytes in the code, but more often than not other factors result in binaries that are very similar in size. I call it 32-bit Flat Real Mode, and my hobby OS FAMOS is based on it.
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