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flat assembler > Examples and Tutorials > Hobby Basic, a BASIC-like interpreter for Windows

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MajorDill



Joined: 01 Nov 2010
Posts: 16
file not found/not there ... HELP
when I click on download nothing is there. Just learning fasm and could really use these examples.

begging somebody to repost them

thankyou
Post 26 Apr 2014, 18:04
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Picnic



Joined: 05 May 2007
Posts: 1209
Location: Greece
Hi MajorDill,

Sorry about this. I'm building my website but it will take me longer than expected. See the 1st post.


Last edited by Picnic on 29 Aug 2014, 19:32; edited 2 times in total
Post 26 Apr 2014, 21:40
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MajorDill



Joined: 01 Nov 2010
Posts: 16
files found
got it - thanks
Post 28 Apr 2014, 14:01
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Picnic



Joined: 05 May 2007
Posts: 1209
Location: Greece
Hobby Basic interpreter
[Text moved to first post]


Last edited by Picnic on 27 Jun 2017, 07:43; edited 38 times in total
Post 31 Jul 2015, 06:16
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fasmnewbie



Joined: 01 Mar 2011
Posts: 421
I love this stuff. Excellent materials for beginners to learn from (although there's nothing 'beginners' with the code)
Post 01 Aug 2015, 02:54
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fasmnewbie



Joined: 01 Mar 2011
Posts: 421
I am linking to this thread.
Post 01 Aug 2015, 03:10
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Picnic



Joined: 05 May 2007
Posts: 1209
Location: Greece
Hello World
^^Thank you fasmnewbie.

The 'Hello World' program in Hobby Basic.

Code:

    cls
    for i=1 to 15
        pen i
        locate i,i
        print "Hello World!"
    next i
    inkey



Image



Drawing text is easy with Hobby Basic.

Code:

   screen 80,25

    cls 
    for y=0 to 24 
        for x=0 to 79 
            pen (x+y)/16 
            at x,y,'A' 
        next x 
    next y 
    inkey



Image


Last edited by Picnic on 16 Sep 2017, 21:23; edited 16 times in total
Post 02 Aug 2015, 11:15
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Picnic



Joined: 05 May 2007
Posts: 1209
Location: Greece
Arrays
Array operations in Hobby Basic.

Code:

  dim a[5] = 10,20,30,40,50

  for i=0 to 4
      print "value of a[",i,"] is ",a[i]
  next i




Code:

  dim a[3,3]
  dim b[3,3] = 10,20,0x1E,40,50,60,70,80,1011010b

  a[]=b[]   ! copy array

  for y=0 to 2
      for x=0 to 2
          print "value of a[",x,",",y,"] is ",a[x,y]
      next x
  next y




Last edited by Picnic on 07 Oct 2017, 19:29; edited 15 times in total
Post 12 Aug 2015, 09:43
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fasmnewbie



Joined: 01 Mar 2011
Posts: 421
Picnic

It would be very nice if you could share your passion with Tomasz and others at Programming Language & Design section where you can properly introduce your Hobby Basic to the community. Good to see FASM is becoming a language of choice for compiler writing.
Post 12 Aug 2015, 12:43
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Picnic



Joined: 05 May 2007
Posts: 1209
Location: Greece
Hobby Basic Examples
^^I feel it's early for that now. The interpreter is far for being complete. Surely i might do that but in later time.


Last edited by Picnic on 27 Apr 2016, 11:19; edited 6 times in total
Post 15 Aug 2015, 22:13
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Picnic



Joined: 05 May 2007
Posts: 1209
Location: Greece
Encoding UTF-8 characters in console
Encoding UTF-8 characters.

Code:

    rem  Encoding UTF-8 characters
    rem  Change the console font to Lucida Console
    rem  Hobby Basic Sample

    print "Euro Symbol: €."
    print "English: I can eat glass and it doesn''t hurt me."
    print "Greek: Μπορώ να φάω γυαλί χωρίς να πάθω τίποτα."
    print "Íslenska / Icelandic: Ég get etið gler án þess að meiða mig."
    print "Romanian: Pot să mănânc sticlă și ea nu mă rănește."
    print "Ukrainian: Я можу їсти шкло, й воно мені не пошкодить."
    print "Polish: Mogę jeść szkło, i mi nie szkodzi."
    print "Czech: Mohu jíst sklo, neublíží mi."
    pause




Last edited by Picnic on 13 Oct 2017, 07:40; edited 18 times in total
Post 03 Sep 2015, 14:45
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Picnic



Joined: 05 May 2007
Posts: 1209
Location: Greece
Hobby Basic Functions
Functions return either an integer value or a string.

Code:

  cls
  a$="Left Mid Right"
  print "chr(65) ";chr(65)
  print "hex(11111111b)";hex(11111111b)
  print "bin(0xFF)";bin(0xFF)
  print "spc(5),""A""";spc(5),"A"
  print "abs(7*(-5))";abs(7*(-5))
  print "rnd(100)";rnd(100)
  print "chr(cell(0,0))";chr(cell(0,0))
  print "pow(2,10)";pow(2,10)
  print "tick counter";tick(0)
  print "asc(""B"")";asc("B")
  print "val(""1000"")/2";val("1000")/2
  print "len(a$) ";len(a$)
  print "comp(a$,a$)";comp(a$,a$)
  print "find(a$,""M"")";find(a$,"M")
  print "left(a$,4)";left(a$,4)
  print "mid(a$,6,3)";mid(a$,6,3)
  print "right(a$,5)";right(a$,5)
  print "path(0) ";path(0)
  print "base(49374,16)";base(49374,16)
  pause




Last edited by Picnic on 17 Nov 2017, 06:46; edited 12 times in total
Post 09 Oct 2015, 06:27
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SergeASM



Joined: 13 Nov 2015
Posts: 21
In the file Console.asm I see "Copyright © 2013-2015, Nick Kouvaris". Is this the same Nick Kouvaris, which did flash games on lightforce.freestuff.gr?

Serge
Post 20 Nov 2015, 10:21
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Picnic



Joined: 05 May 2007
Posts: 1209
Location: Greece
Hi SergeASM,

Yes that's me, nice of you to ask.
Post 20 Nov 2015, 11:34
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Picnic



Joined: 05 May 2007
Posts: 1209
Location: Greece
Labels - Comments
A label is identified by the symbol # at the end of a string. Comments inside code start with the symbol ! or the REM command.

Code:

  retry#

  ! line comment
  rem  line comment

  input "Secret number:",n
  if n<>1234 then goto retry




Code:

  for x=1 to 3
    on x gosub L1,L2,L3
  next x
  pause
  end

  L1print "Label 1":return
  L2print "Label 2":return
  L3print "Label 3":return




Anonymous Labels.

Code:

  @@#

    !  @@ followed by # create an anonymous label
    !  goto @b  (backward jump)
    !  goto @f  (forward jump)
    !  Ctrl-C to exit

  goto @b




Last edited by Picnic on 07 Oct 2017, 07:42; edited 7 times in total
Post 11 May 2016, 11:08
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redrum88



Joined: 30 Mar 2016
Posts: 5
Very nice, thanks!
Post 19 May 2016, 00:25
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Picnic



Joined: 05 May 2007
Posts: 1209
Location: Greece
16 Colors Drawing Pad
This code creates a 16 color drawing pad in console window which can load or save an image preserving the color attributes.

Code:

    rem  16 Colors Drawing Pad
    rem  Hobby Basic Sample

    PrintXY  fix  oldX=X:oldY=Y:a$=STR(X)+','+STR(Y)+' ':color 8,15:at 2,6,a$
    PrintChar  fix  color bg,fg:locate X,Y:at X,Y,CHR(c)
    GetMouse  fix  mouse:X=V0:Y=V1:B=V2:wait 1
    DelChar  fix  color 0,0:at X,Y,' '

    path$=PATH(0)+"\screen.hb"

    cols=90
    rows=35
    screen cols,rows
    color 0,7
    cls

    dim a[260]
    dim m[72,35]
    dim e[72,35]

    p=0:i=0:c=0

    for i=0x20 to 0xFF
        print at 0,0,CHR(i)
        c=CELL(0,0)
        if c<>63 and p<250
            a[p]=c
            p=p+1
        endif
    next i

    for i=0x2070 to 0x2BFF
        print at 0,0,CHR(i)
        c=CELL(0,0)
        if c<>63 and p<250
            a[p]=c
            p=p+1
        endif
    next i

    title p," symbols loaded"
    cls

    for i=0 to p-1
        print CHR(a[i]),
        if i%8=0 then print
    next i

    copy 0,0,8,rows:cls
    paste cols-9,0,8,rows
    color 8,15
    paint 0,0,8,rows,' ',1
    paint cols-10,0,10,rows,-1,1
    print at 1,0," Save"
    print at 1,2," Load"
    print at 1,4," Clear"
    print at 1,6," ----"
    color 7,15
    print at 1,8,"  FG  "
    color 0,15
    print at 1,10,"  BG  "
    cursor 1,100
    locate 8,0
    erase 0,8,1,'>',0

    for i=0 to 7
        color ii
        paint 1,i*2+12,3,2,' ',1
    next i

    for i=0 to 7
        color i+8,i+8
        paint 4,i*2+12,3,2,' ',1
    next i

    oldX=0:oldY=0:bg=0:fg=7:c=32:v=0:cx=0:cy=0:j=0:r=0

    do:GetMouse

        if X>7 and X<cols-10

            if oldX<>X or oldY<>Y then PrintXY

            if B=1
                PrintChar
                do:GetMouse
                    if X>7 and X<cols-10 and (oldX<>X or oldY<>Y)
                        PrintChar:PrintXY
                    endif
                until B=-1
            elseif B=2
                DelChar
                do:GetMouse
                    if X>7 and X<cols-10 and (oldX<>X or oldY<>Y)
                        DelChar:PrintXY
                    endif
                until B=-1
            endif

        elseif X<8

            if B=1

                if Y=0
                    grab 8,0,72,35,m[],0
                    file path$,m[],0
                    if V0<0
                        title "save error"
                    else
                        title "save ok - ",path$
                    endif

                elseif Y=2
                    file path$,e[],1
                    if V0<0
                        title "load error"
                    else
                        grab 8,0,72,35,e[],1
                        title "load ok - ",path$
                    endif

                elseif Y=4
                    color 0,7
                    paint 8,0,72,35,' ',1
                    title "clear ok"

                elseif Y=8
                    v=0
                    erase 0,8,1,'>',0
                    erase 0,10,1,' ',0

                elseif Y=10
                    v=1
                    erase 0,10,1,'>',0
                    erase 0,8,1,' ',0

                elseif Y>11 and Y<28
                    peek X,Y
                    if v=0
                        fg=V2
                        color fg,-1
                        paint 1,8,6,1,-1,1
                    else
                        bg=V1
                        color bg,-1
                        paint 1,10,6,1,-1,1
                    endif
                endif
            endif

        elseif X>cols-10

            if B=1
                if X<>cx or Y<>cy
                    color 8,15
                    erase cx,cy,1,-1,1
                    c=CELL(X,Y)
                    print at 3,rows-1,CHR(c)
                    color 8,11
                    cx=X:cy=Y
                    erase cx,cy,1,-1,1
                    title "U+",c
                endif
            endif

        endif

    until KEY(27)<>0
    end




Image


Last edited by Picnic on 17 Nov 2017, 06:38; edited 12 times in total
Post 14 Jun 2016, 10:08
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Picnic



Joined: 05 May 2007
Posts: 1209
Location: Greece
I/O operations
I/O operations in Hobby Basic.

Code:

    file path$,a$,0         ! save string as text file
    file path$,a$,1         ! load text file to string
    file path$,a$,2         ! append string to end of file
    file path$,array[],0    ! save array as binary file
    file path$,array[],1    ! load binary file to array
    file path$,array[],2    ! append data to end of file
    file path$,0,0          ! create empty file
    file URL$,0,1           ! download URL
    file URL$,0,2           ! download URL w/o feedback
    file path$,0,3          ! delete file




Code:

    input "Write some text:",a$

    ! save string as text file
    path$=path(0)+"\a.txt"
    file path$,a$,0

    ! print file size
    print path$," ",size(path$)," bytes"
    pause




Code:

    ! print in reverse n lines of a text file
    file "Demo.bas",a$,1
    for n=1 to 10
        print reverse(readln(n,a$))
    next n
    pause




Code:

    ! create a com executable (16 byte DOS demo)
    dim a[4]=0x10CD13B0,0xC81107C4,0x40FBE2AA,0x94E1F8E2
    file "a.com",a[],0
    end




Last edited by Picnic on 17 Nov 2017, 06:44; edited 25 times in total
Post 07 Aug 2016, 09:10
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Picnic



Joined: 05 May 2007
Posts: 1209
Location: Greece
I uploaded a new version 0.79 with many small improvments and bug fixes. I tried the interpreter with success in Windows XP/7/8 32/64 bit, Wine (Linux). I removed the Win32 Console Library source code from inside the zip. It was an old version which was last updated 3 years ago. Hobby Basic is now using a newer version.


Last edited by Picnic on 06 Dec 2016, 20:11; edited 4 times in total
Post 21 Oct 2016, 08:41
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filox



Joined: 13 Feb 2013
Posts: 10
Sorry but where i can find sources of Hobbybasic?
Post 21 Oct 2016, 11:52
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