flat assembler
Message board for the users of flat assembler.
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macgub 15 Sep 2019, 16:53
win3ds22.
News: Bit changed flat triangle rendering procedure with writing to cache. New Gouraud shaded line procedure (thx Pablo Reda). Writing normal vectors option (button in menu). Bit more elegant simple line drawing proc. sources and binaries ![]() screenshot ![]() Last edited by macgub on 16 Jan 2022, 17:01; edited 2 times in total |
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pabloreda 16 Sep 2019, 00:07
I can't access.
Why not upload you great work to github? |
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macgub 16 Sep 2019, 18:00
@Pablo
I think my server is not 100% online. Its paid hosting, cheapes I found, but worst than many others free. Git - yes many people migrate to this site. Perhaps its option for me. @all Please tell me if you have problems with acces. This humble request is not obligatory. i know server is slow, ugly and about 30% online. |
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Roman 19 Oct 2019, 06:52
What about GUI(graphical user interface) demos ?
Very interesting look how write owner GUI in Directx\OpenGL without glut\winapi. Interesting how calculate size buttons,ListBox. |
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macgub 22 Oct 2019, 19:14
Roman
I don't know what you exactly mean. Is your post question, or just comment? Anyway, thanks for reply. [/b] |
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Roman 24 Oct 2019, 13:53
I mean simple example GUI without glut\winapi on OpenGL.
Draw button or combobox on OpenGL without glut. And resize GUI on window size. If user change window size. |
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macgub 13 Mar 2020, 19:01
Hello !!
win3ds23 is out. Some info form new.txt file: Quote:
Please, take a look at version 23. Thanks. Bye. To download please browse http://macgub.co.pl Last edited by macgub on 24 Apr 2021, 08:37; edited 1 time in total |
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macgub 26 Jul 2020, 08:14
Hey!
New 24 version. From whatsnew.txt: Quote: What new was implemented?: bin and src attached. To download please browse http://macgub.co.pl Bye ![]() Last edited by macgub on 24 Apr 2021, 08:37; edited 1 time in total |
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shirleyjonesz711 17 Aug 2020, 03:29
Can you perhaps share here the full comprehensive tutorial of the UI code? Thank you! So I can adapt it to my website abc ya games and Gacha Life, which can be found on chrome store using this link https://chrome.google.com/webstore/detail/gacha-life-games-extensio/bidldpedmamenefcipmhojmhjohmblnl. It's almost finished but I'd still like to have some furnished. Thank you!
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macgub 19 Aug 2020, 03:29
Thanks Shirley for reply.
My user interface is not clear, so you have right it requires some polish. I hope you read readme.txt file, or header of win3ds.asm file (located in src folder) . It will give some info about UI. Main idea of near all buttons is cyclic switchin beetwen various options . If last option is achived, the first is switched. ( so organised are rendering mode button, rotary mode button, displayed models buttons...). Some buttons performs single operation:(teslate button, remove redundant vertices button...). Some operations are supported only by pressing key on keyboard; Mainly loadnig file operations: X key - loading texture (only uncompressed raw format is supported), N - loading new object, M - joining new object to previously loaded object... Again sorry for ugly UI. Good luck!!! |
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macgub 17 Oct 2020, 20:03
Hello
![]() Version 25. From whatsnew.txt Quote:
Binaries and sources in file win3ds25.7z ![]() To download please browse http://macgub.co.pl Last edited by macgub on 24 Apr 2021, 08:38; edited 1 time in total |
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idle 18 Oct 2020, 02:03
Via the years past...
Eh, nostalgia recall. Damn it, how good! Tnx and jello! |
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macgub 05 Dec 2020, 17:30
Jello !!
Win3ds26 is out. From whatsnew file: Quote: What's new in version 26? I have new hosting provider. Test it carefully ![]() http://macgub.co.pl/win/win3ds26.7z Jello !! Last edited by macgub on 16 Jan 2022, 17:02; edited 2 times in total |
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macgub 08 Feb 2021, 16:56
Hi !
Version 27. From whatsnew.txt file: Quote:
http://macgub.co.pl/win/win3ds27.7z ![]() http://macgub.co.pl/win/win3ds27_big.jpg ![]() Last edited by macgub on 16 Jan 2022, 17:02; edited 3 times in total |
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idle 17 Mar 2021, 18:40
Good day, mac!
Which data type do you prefer|recommed for ?vecN, ?matN description? And what would TODO? |
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macgub 17 Mar 2021, 23:27
Hi idle
![]() For math I use single precision. I think its enough, and take less memory than double. But, for ray tracing with deep calculation double pracision is needed. Of course there could be fixed point calculations of vertices, matrices and so on but this was not commonly used even in FPU days. TODO list and future plans... ![]() ![]() Greetings for you, idle and all. Stay safe ![]() |
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idle 17 Mar 2021, 23:41
Thanx for replies and the direction.
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macgub 15 Apr 2021, 13:56
Hi !
Version 28. Whatsnew.txt wrote: Quote:
... and as I wrote, enjoy ! ![]() To download search http://macgub.co.pl I dont give directs links bacause url work now as alias and I can not do it (probably I configure badly dns). Last edited by macgub on 09 Dec 2021, 17:38; edited 1 time in total |
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idle 16 Apr 2021, 15:05
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