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Index > Tutorials and Examples > graphics examples

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edfed



Joined: 20 Feb 2006
Posts: 4353
Location: Now
edfed 22 Jan 2013, 16:35
the idea is:

one post = one example category.

here, i will certainly post graphic examples, and i invite everybody to post their graphic examples here.

other categories are to be opened about other domains of assembly programming.

see you!!!
Post 22 Jan 2013, 16:35
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hopcode



Joined: 04 Mar 2008
Posts: 563
Location: Germany
hopcode 22 Jan 2013, 17:34
description and idea sounds very good "tutorial teaching some aspect of assembly programming".
edfed wrote:
other categories are to be opened about other domains of assembly programming...
mmmh...
may i post video tutorials how i charm girls using assembly programming ?
Very Happy

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Post 22 Jan 2013, 17:34
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HaHaAnonymous



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HaHaAnonymous 22 Jan 2013, 18:15
[ Post removed by author. ]


Last edited by HaHaAnonymous on 28 Feb 2015, 21:55; edited 1 time in total
Post 22 Jan 2013, 18:15
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edfed



Joined: 20 Feb 2006
Posts: 4353
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edfed 22 Jan 2013, 21:40
i think there can also be a post named flat assembler > category > [STICKY]category examples

and each example topic in each subforum will contain as first post, an introduction of the topic, and the menu to access individual examples in the current topic, or other places.
the rest of the posts will be about examples, with at least an explanation of how it works, how it is implemented, and maybe, why the choices of particular instructions instead of others.


and here, in this category > Examples and tutorials, there will be topics about subjects like applied mathematics, physics, structures, and all other subjects that can be aborded.

test:
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Description: normal rotation + 170°
Filesize: 1.98 KB
Viewed: 17319 Time(s)

animfasm.gif


Description: the same with opposed rotation
Filesize: 1.98 KB
Viewed: 17320 Time(s)

animfasm.gif


Description: the animated working icon
Filesize: 1.98 KB
Viewed: 17322 Time(s)

animfasm.gif


Post 22 Jan 2013, 21:40
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uart777



Joined: 17 Jan 2012
Posts: 369
uart777 23 Jan 2013, 14:59
Hey, hopcode Smile Downloaded your X64LAB. Very professional, good file organization, unique design. How about some macro tutorials? You're more experienced with the macros than I am.

Please give me a moment to cleanup my library (remove/separate unfinished code)...
Post 23 Jan 2013, 14:59
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uart777



Joined: 17 Jan 2012
Posts: 369
uart777 23 Jan 2013, 16:11
An example for testing. New graphics code (DRAW.INC, VGA.INC) uses StretchBlt to copy VGA. Tested on 4 PCs. Supports any resolution. Requires WinX and 32BPP (default is 16BPP in some netbooks). Includes 35 library files. Anyone can use them to create examples. Please tell me if this works on your PC. *Fingers crossed*.

Image

PS: Just noticed the white line on right and bottom sides that wasn't visible on my HDTV. Easy fix, just increment start box X/Y. No time now. Must leave for 2-3 days to paint murals in a big church. It's an opportunity to have positive effects on 10,000s of people.


Description: Example
Download
Filename: gradients.zip
Filesize: 124.69 KB
Downloaded: 1575 Time(s)

Post 23 Jan 2013, 16:11
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uart777



Joined: 17 Jan 2012
Posts: 369
uart777 23 Jan 2013, 16:15
Draw fade/gradient functions (DRAW.INC):
Code:
; draw gradual fade from color a to b.
; o/rient: 'h'=horizontal, 'v'=vertical

function draw.fade, o, x, y, w, h, c1, c2
locals i, n, r, g, b, r2, g2, b2,\
 nr, ng, nb, first, last

; orientation...

.if [o]='h'
  let eax=[x], [first]=eax, ecx=[w]
.else
  let eax=[y], [first]=eax, ecx=[h]
.end

let [n]=ecx, eax+ecx, [last]=eax

; extract r/g/b components

let eax=&[r], ecx=&[g], edx=&[b]
get.rgb [c1], eax, ecx, edx
let eax=&[r2], ecx=&[g2], edx=&[b2]
get.rgb [c2], eax, ecx, edx

; scale by 256 (2^Cool for accuracy then
; calculate deltas: c2-c1/n

let [r]<<8, [g]<<8, [b]<<8, ecx=[n],\
 eax=[r2], eax<<8, eax-[r], eax/ecx, [nr]=eax,\
 eax=[g2], eax<<8, eax-[g], eax/ecx, [ng]=eax,\
 eax=[b2], eax<<8, eax-[b], eax/ecx, [nb]=eax

; draw lines...

.loop [i]=[first] to [last]
  let eax=[r], eax>>8,\
   ecx=[g], ecx>>8, edx=[b], edx>>8
  rgb eax, ecx, edx
  .if [o]='h'
    draw.line.v [i], [y], [h], eax
  .else
    draw.line.h [x], [i], [w], eax
  .end
  let eax=[nr], [r]+eax,\
   ecx=[ng], [g]+ecx,\
  edx=[nb], [b]+edx
.endl
endf

; draw at box

function draw.fade.b, o, b, c1, c2
let eax=[b]
draw.fade [o],\
 [?box.x+eax], [?box.y+eax],\
 [?box.w+eax], [?box.h+eax], [c1], [c2]
endf

; draw with center fade: a to b then b to a

function draw.fade.c, o, box, a, b
locals p
copy.box g.box, [box]
.if [o]='h'
  let [g.box.w]>>1, [p]=!move.box.r
.else
  let [g.box.h]>>1, [p]=!move.box.d
.end
draw.fade.b [o], g.box, [a], [b]
calla [p], g.box
draw.fade.b [o], g.box, [b], [a]
endf

; draw reflective fade

function draw.chrome, o, box, a, b
locals l, p
copy.box g.box, [box]
.if [o]='h'
  let [g.box.w]>>1, [p]=!move.box.r
.else
  let [g.box.h]>>1, [p]=!move.box.d
.end
draw.fade.b [o], g.box, [a], [b]
calla [p], g.box
get [l]=lightness [b], 32
draw.fade.b [o], g.box, [a], [l]
draw.box.o [box], [l]
endf

macro draw.black.chrome box
{ draw.chrome 'v', box, BLACK, 202020h }

macro draw.blue.chrome box
{ draw.chrome 'v', box, ROYAL.BLUE, BEACH.BLUE }

macro draw.red.chrome box
{ draw.chrome 'v', box, 0FF03020h, FIRE.RED }

macro draw.violet.chrome box
{ draw.chrome 'v', box, DARK.VIOLET, VIOLET }

macro draw.alien.chrome box
{ draw.chrome 'v', box, 3D5310h, 0E4F737h }    
Post 23 Jan 2013, 16:15
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KevinN



Joined: 09 Oct 2012
Posts: 160
KevinN 23 Jan 2013, 20:42
http://www.pouet.net/index.php

Younguys know about this?
Post 23 Jan 2013, 20:42
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sleepsleep



Joined: 05 Oct 2006
Posts: 12937
Location: ˛                             ⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣Posts: 0010456
sleepsleep 23 Jan 2013, 23:17
uart777 wrote:
An example for testing. New graphics code (DRAW.INC, VGA.INC) uses StretchBlt to copy VGA. Tested on 4 PCs. Supports any resolution. Requires WinX and 32BPP (default is 16BPP in some netbooks). Includes 35 library files. Anyone can use them to create examples. Please tell me if this works on your PC. *Fingers crossed*.

Image

PS: Just noticed the white line on right and bottom sides that wasn't visible on my HDTV. Easy fix, just increment start box X/Y. No time now. Must leave for 2-3 days to paint murals in a big church. It's an opportunity to have positive effects on 10,000s of people.


this is very cool! uart777,
in fact, people could use this as some sort of framework for game / application programming!

thumbs up!
Post 23 Jan 2013, 23:17
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hopcode



Joined: 04 Mar 2008
Posts: 563
Location: Germany
hopcode 24 Jan 2013, 07:41
hallo people,
i agree with sleepsleep. output is cool.
at a first glance the code seems to me very difficoult to understand.
the reason being i am definitively towards hardware and almost direct-opcoding.

but i didnt knew it before starting assembly some years ago! i.e.
i am discovering/discovered this of mine natural attitude!

anyway, i will read the code again on weekend, because i smell
something capturing in the file GRADIENTS.ASM, maybe that trasgressive structure Wink

i have not much time to answer now because i am very busy.
i think end of this week i will post some brief considerations
about it and general thoughts i am collecting on macro languages.

if think this from uart is indeed a macro-language.
but if only fasm had a minimal I/O user subsystem, the same
macro capability of it would allow a pure-macro-script to run on
the preprocedural stage with/without compiling nothing eventually,
but exiting when the macro terminates or after user input.
then improving it in speed etc, it would allow implementing/running something like
COBOL. AFAIK, for itself doable in some way using its macro capabs.

see you later this week,
Cheers,
Very Happy

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Post 24 Jan 2013, 07:41
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tthsqe



Joined: 20 May 2009
Posts: 767
tthsqe 25 Jan 2013, 03:02
i posted this in the windows section a while back. it is a nice template for plotting an implicit equation f(x,y)=0. It ts currently set up for the ellipse x^2+a y^2-1=0; for a different equation, one only needs to change "SquaredDistanceEstimate".

Code:
format PE GUI 5.0
entry Start

include 'win32axp.inc'

DIB_RGB_COLORS = 0


section '.code' code readable executable


                      align  16
SquaredDistanceEstimate:  ; plotting F(x,y)=0
                          ; given x at xmm0 and y at xmm1 (double precision), this should return F(x,y)^2/(gradF(x,y).gradF(x,y)) in xmm0 (single precision)
                          ; for F(x,y) = x^2+a y^2-1, this is (x^2+a y^2-1)^2/((2x)^2+(2a y)^2)
                      mulsd  xmm0,xmm0
                      mulsd  xmm1,xmm1
                      mulsd  xmm1,[a]
                      movsd  xmm2,xmm1
                      mulsd  xmm2,[a]
                      addsd  xmm1,xmm0
                      addsd  xmm2,xmm0
                      subsd  xmm1,[.const_1]
                      mulsd  xmm1,xmm1
                      mulsd  xmm2,[.const_4]
                   cvtsd2ss  xmm0,xmm1
                   cvtsd2ss  xmm1,xmm2
                      rcpss  xmm1,xmm1
                      mulss  xmm0,xmm1
                        ret

                      align  8
        .const_1: dq 1.0
        .const_4: dq 4.0

                      align  16
ConvertToGrey:      ;  given # at xmm0, convert to color in eax
                    ;  min(255,1.5*255/(1+#))
                        mov  eax,3*128
                        mov  ecx,255
                   cvtsi2ss  xmm1,eax
                      rcpss  xmm0,xmm0
                      mulss  xmm1,xmm0
                   cvtss2si  eax,xmm1
                        cmp  eax,ecx
                      cmova  eax,ecx
                        mov  ecx,0x00010101
                       imul  ecx
                        ret


; these are the size of the plotted region and the width of the line
                      align  8
         scale dq 2.0
         width dq 1.0

DrawBitmap:            push  ebp
                        mov  ebp,esp
                        sub  esp,8*8

virtual at ebp-8*8

 xmin  dq ?
 xmax  dq ?
 xstep dq ?
 ymin  dq ?
 ymax  dq ?
 ystep dq ?
 fac   dd ?

end virtual


                ; a = 2 + sin(t/500)

                     invoke  GetTickCount
                        mov  dword[esp-4],eax
                       fild  dword[esp-4]
                        mov  dword[esp-4],500
                       fild  dword[esp-4]
                      fdivp  st1,st0
                       fsin
                       fld1
                       fadd  st1,st0
                      faddp  st1,st0
                       fstp  qword[a]



                   ; find the window
                       fild  [Bitmap.x]
                       fild  [Bitmap.y]
                      fdivp  st1,st0
                      fsqrt
                        fld  [scale]
                        fld  st0
                       fmul  st0,st2
                        fst  [xmax]
                       fchs
                       fstp  [xmin]
                     fdivrp  st1,st0
                        fst  [ymax]
                       fchs
                       fstp  [ymin]

                   ; find the pixel fac
                       fild  [Bitmap.x]
                       fild  [Bitmap.y]
                      fmulp  st1,st0
                        fld  [xmax]
                        fld  [xmin]
                      fsubp  st1,st0
                        fld  [ymax]
                        fld  [ymin]
                      fsubp  st1,st0
                      fmulp  st1,st0
                        fld  [width]
                      fmulp  st1,st0
                      fdivp  st1,st0
                       fstp  [fac]

                   ; find xstep and ystep
                        fld  [xmax]
                        fld  [xmin]
                      fsubp  st1,st0
                       fild  [Bitmap.x]
                      fdivp  st1,st0
                       fstp  [xstep]
                        fld  [ymax]
                        fld  [ymin]
                      fsubp  st1,st0
                       fild  [Bitmap.y]
                      fdivp  st1,st0
                       fstp  [ystep]

                   ; fill the bitmap
                        mov  ebx,[ppvBits]
                        mov  esi,[Bitmap.y]
            .l1:        mov  edi,[Bitmap.x]
              .l2:    movsd  xmm0,[xmax]
                      movsd  xmm1,[ymax]
                   cvtsi2sd  xmm2,edi
                   cvtsi2sd  xmm3,esi
                      mulsd  xmm2,[xstep]
                      mulsd  xmm3,[ystep]
                      subsd  xmm0,xmm2     ; x
                      subsd  xmm1,xmm3     ; y
                       call  SquaredDistanceEstimate
                      mulss  xmm0,[fac]
                       call  ConvertToGrey
                        mov  [ebx],eax
                        add  ebx,4
                        sub  edi,1
                        jnz  .l2
                        sub  esi,1
                        jnz  .l1


                        mov  esp,ebp
                        pop  ebp
                        ret





;;;;;;;;;;;;;;;;;;;; this is all standard stuff to open the window ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

Start:

                     invoke  GetModuleHandle,0
                        mov  [wc.hInstance],eax
                        mov  [hInstance],eax
                     invoke  LoadIcon,0,IDI_APPLICATION
                        mov  [wc.hIcon],eax
                     invoke  LoadCursor,0,IDC_ARROW
                        mov  [wc.hCursor],eax
                     invoke  RegisterClass,wc
                       test  eax,eax
                         jz  Error
                     invoke  CreateWindowEx,0,MainWindowClass,MainWindowTitle,WS_VISIBLE+WS_OVERLAPPEDWINDOW,100,100,600,600,NULL,NULL,[wc.hInstance],NULL
                        mov  [hMainWindow],eax
                       test  eax,eax
                         jz  Error

  .MsgLoop:          invoke  PeekMessage,msg,NULL,0,0,PM_REMOVE
                        cmp  [msg.message],WM_QUIT
                         je  .EndLoop
                     invoke  TranslateMessage,msg
                     invoke  DispatchMessage,msg
                        add  byte[PaintTimer],8
                        jnz  .MsgLoop
                       call  Paint
                     invoke  Sleep,20
                        jmp  .MsgLoop
  .EndLoop:
                     invoke  ExitProcess,[msg.wParam]

Error:               invoke  MessageBox,NULL,_error,NULL,MB_ICONERROR+MB_OK
                     invoke  ExitProcess,0



proc WindowProc hwnd,wmsg,wparam,lparam

                       push  esi edi ebx

                        cmp  [wmsg],WM_CREATE
                         je  .wmcreate
                        cmp  [wmsg],WM_PAINT
                         je  .wmpaint
                        cmp  [wmsg],WM_SIZE
                         je  .wmsize
                        cmp  [wmsg],WM_DESTROY
                         je  .wm_destroy

  .defwndproc:       invoke  DefWindowProc,[hwnd],[wmsg],[wparam],[lparam]
                        jmp  .return

  .wmcreate:

  .wmsize:           invoke  GetClientRect,[hwnd],rect
                        mov  eax,[rect.right]
                       test  eax,eax
                         jz  .returnz
                        mov  eax,[rect.right]
                        mov  ecx,[rect.bottom]
                        mov  [Bitmap.x],eax
                        mov  [Bitmap.y],ecx
                        mov  ecx,[hBitmap]
                       test  ecx,ecx
                         jz  .wmpaint_newbm
                        jmp  .wmpaint_redobm

  .wmpaint:          invoke  GetClientRect,[hMainWindow],rect
                        mov  eax,[rect.right]
                        mov  ecx,[hBitmap]
                       test  eax,eax
                         jz  .returnz
                       test  ecx,ecx
                         jz  .wmpaint_newbm
    .wmpaint_ok:       call  Paint
                        jmp  .returnz
    .wmpaint_redobm: invoke  DeleteObject,[hBitmap]
    .wmpaint_newbm:     mov  [bmiheader.biSize],sizeof.BITMAPINFOHEADER
                        mov  eax,[Bitmap.x]
                        mov  [bmiheader.biWidth],eax
                        mov  eax,[Bitmap.y]
                        neg  eax
                        mov  [bmiheader.biHeight],eax
                        mov  [bmiheader.biPlanes],1
                        mov  [bmiheader.biBitCount],32
                        mov  [bmiheader.biCompression],BI_RGB
                        mov  eax,[Bitmap.x]
                       imul  eax,[Bitmap.y]
                        lea  eax,[4*eax+16]
                        mov  [bmiheader.biSizeImage],eax
                        mov  [bmiheader.biXPelsPerMeter],0
                        mov  [bmiheader.biYPelsPerMeter],0
                        mov  [bmiheader.biClrUsed],0
                        mov  [bmiheader.biClrImportant],0
                     invoke  CreateDIBSection,0,bmiheader,DIB_RGB_COLORS,ppvBits,0,0
                        mov  [hBitmap],eax
                        jmp  .wmpaint_ok

.wm_destroy:         invoke  PostQuitMessage,0

.returnz:               xor  eax,eax
.return:                pop  ebx edi esi
                        ret
endp




Paint:                  cmp  [hBitmap],0
                         je  .Done

                     invoke  InvalidateRect,[hMainWindow],rect,FALSE
                     invoke  BeginPaint,[hMainWindow],ps
                        mov  [hdc],eax
                     invoke  CreateCompatibleDC,eax
                       test  eax,eax
                         jz  Error
                        mov  [hMemDC],eax

                       call  DrawBitmap

                     invoke  SelectObject,[hMemDC],[hBitmap]
                     invoke  BitBlt,[hdc],0,0,[rect.right],[rect.bottom],[hMemDC],0,0,SRCCOPY
                     invoke  DeleteDC,[hMemDC]
                     invoke  EndPaint,[hMainWindow],ps

        .Done:          ret






section '.idata' import data readable writeable

 library kernel32,'KERNEL32.DLL',\
         user32,'USER32.DLL',\
         gdi32,'GDI32.DLL'

include 'api\kernel32.inc'
include 'api\user32.inc'
include 'api\gdi32.inc'


section '.data' data readable writeable


align 4

  wc WNDCLASS 0,WindowProc,0,0,NULL,NULL,NULL,COLOR_BTNFACE+1,NULL,MainWindowClass

align 1
  MainWindowTitle db 'plot', 0
  MainWindowClass db 'plot32', 0
  _error TCHAR 'Startup failed.',0

align 8
  a dq 2.0

align 4
  hMainWindow     dd ?
  hStatusWindow   dd ?
  hMainMenu       dd ?
  hInstance       dd ?
  ppvBits         dd ?
  hMemDC          dd ?
  hdc             dd ?
  hBitmap         dd ?
  Bitmap.x        dd ?
  Bitmap.y        dd ?
  TickCount       dd ?
  bmiheader     BITMAPINFOHEADER

  ps            PAINTSTRUCT
  rc RECT
  rect          RECT
  msg           MSG

align 1
  PaintTimer db ?
    
Post 25 Jan 2013, 03:02
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avcaballero



Joined: 02 Feb 2004
Posts: 203
Location: Madrid - Spain
avcaballero 27 Jan 2013, 12:07
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Description:
Download
Filename: PlasmaWC01.zip
Filesize: 3.66 KB
Downloaded: 4576 Time(s)


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Post 27 Jan 2013, 12:07
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uart777



Joined: 17 Jan 2012
Posts: 369
uart777 28 Jan 2013, 17:15
tthsqe: Thanks. You could combine my gradient algorithm with it. Do you have time to write a draw.ellipse(x,y,w,h,color) that draws to linear VGA and performs clipping? We need portable graphics as in my DRAW.INC. I have one written in C that uses a sin(acos(x)) table of fixed-point numbers but it only accepts radius (same W/H). Not a true ellipse.

avcaballero: Nice! No source code?
Post 28 Jan 2013, 17:15
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edfed



Joined: 20 Feb 2006
Posts: 4353
Location: Now
edfed 29 Jan 2013, 14:46
yep, without source code, a demo is useless here and cannot be named an example at all.

even if i have an idea of what is used to do that... exact source code would be better.
avcaballero???
Post 29 Jan 2013, 14:46
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