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flat assembler > Windows > New expanded windows 64/32 Bit include files and api's

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madmatt



Joined: 07 Oct 2003
Posts: 1046
Location: Michigan, USA
New expanded windows 64/32 Bit include files and api's
For the past 6 years or so I've been working on greatly expanding the fasmw
include equate files and api's for windows programming, and this is the result.
Below you will find short descriptions of each folders contents. The fasmw64
folder should be put in your root directory c:\ for everything to work correctly.
I've checked all the structures in the 32/64 bit folders for size,alignment
and accuracy using Visual Studio Express 2008/2010. If you have any questions,
let me know. There is a link to my fasmw64 development environment folder below.

[FASMW64\FASMW32.EXE] - 32bit asm development
[FASMW64\FASMW64.EXE] - 64bit asm development

[FASMW64\DLL] - 32bit DLL's required by most programs
[FASMW64\DLL64] - 64bit DLL's requred by some programs
[FASMW64\fasmw16935] - Original FasmW package un-modified
[FASMW64\Resources] - audio/image/etc.. required by some programs
[FASMW64\SOURCE] - Changes to the source code made by me (currently only fasmw.asm)
[FASMW64\V7 Examples 32bit] - 32bit example code, includes: DX7, DX8, DX9, DX10, Windows (use FASMW32.EXE to compile)
[FASMW64\V7 Examples 64bit] - 64bit example code, includes: DX9, DX10, Windows (use FASMW64.EXE to comile)
[FASMW64\V7INCLUDE32 32bit] - Vista/Win7 include files and api's
[FASMW64\V7SHELLS32 32bit] - Window Shells
[FASMW64\V7INCLUDE64 64bit] - Vista/Win7 include files and api's
[FASMW64\V7SHELLS64 64bit] - Window Shells

[Update: 4-11-2012]
Update to the include's and example's files.
To download, click on link and then Click on the download button (this one should work without registration):
http://www.mediafire.com/?6m3ws8anl9p0lk9

[Update: 11-8-2012]
Update to the include's and example's files.
To download, click on link and then Click on the download button (this one should work without registration):
http://www.mediafire.com/?vz640agl5vryl50

_________________
Gimme a sledge hammer! I'LL FIX IT!


Last edited by madmatt on 08 Nov 2012, 17:09; edited 7 times in total
Post 31 Jan 2012, 14:14
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l_inc



Joined: 23 Oct 2009
Posts: 871
madmatt
Thank you very much. That's a great job! I'm also glad to see you're not removing underscores from structure names (like IMAGEEXPORTDIRECTORY) anymore.

My question is, why didn't you include toolhelp API structures like PROCESSENTRY32 (TLHELP32.INC)?
Post 01 Feb 2012, 00:57
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madmatt



Joined: 07 Oct 2003
Posts: 1046
Location: Michigan, USA

l_inc wrote:
madmatt
Thank you very much. That's a great job! I'm also glad to see you're not removing underscores from structure names (like IMAGEEXPORTDIRECTORY) anymore.

My question is, why didn't you include toolhelp API structures like PROCESSENTRY32 (TLHELP32.INC)?



Your Welcome. Hopefully, this will help the fasm community develop more advanced projects for Windows. I relized that capitalizing everything and removing the underscores on my previous includes was a bad Idea so I re-did them using the standard Windows naming convention. The toolhelp api was not included because I never had an example that needed it. the tlhelp32.h file is a small one so if you don't want to wait for me to add them you can add them yourself.

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Post 01 Feb 2012, 02:42
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revolution
When all else fails, read the source


Joined: 24 Aug 2004
Posts: 14672
Location: Origae-6
Re: New expanded windows 64/32 Bit include files and api's

madmatt wrote:
The fasmw64 folder should be put in your root directory c:\ for everything to work correctly.

This is rather worrying. Can this be fixed to use any drive:\folder\subfolder combination by making use of an %include% variable?
Post 01 Feb 2012, 03:14
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madmatt



Joined: 07 Oct 2003
Posts: 1046
Location: Michigan, USA
Re: New expanded windows 64/32 Bit include files and api's

revolution wrote:

madmatt wrote:
The fasmw64 folder should be put in your root directory c:\ for everything to work correctly.

This is rather worrying. Can this be fixed to use any drive:\folder\subfolder combination by making use of an %include% variable?



I don't know, never had any problems using the fasminc variable. Why would this worry you?

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Post 01 Feb 2012, 14:28
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revolution
When all else fails, read the source


Joined: 24 Aug 2004
Posts: 14672
Location: Origae-6
Re: New expanded windows 64/32 Bit include files and api's

madmatt wrote:
I don't know, never had any problems using the fasminc variable. Why would this worry you?

Not everyone is an admin on the PC. Creating folders in the root of a drive might not be possible for some users. Besides, using a fixed c:\ drive may not be desirable in all cases.

BTW: fasminc is deprecated.
Post 01 Feb 2012, 14:42
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l_inc



Joined: 23 Oct 2009
Posts: 871
madmatt
To supplement the revolution's argumentation the paths specified in the include variable are used implicitly, so that you don't need to write include '%fasminc%\win32a.inc' . It's enough to write include 'win32a.inc' instead, provided the corresponding directory belongs to the set of paths from the include variable.
Post 01 Feb 2012, 16:06
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marcinzabrze12



Joined: 07 Aug 2011
Posts: 60
excelent work. Thanks
Post 01 Feb 2012, 20:47
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madmatt



Joined: 07 Oct 2003
Posts: 1046
Location: Michigan, USA
Re: New expanded windows 64/32 Bit include files and api's

revolution wrote:

madmatt wrote:
I don't know, never had any problems using the fasminc variable. Why would this worry you?

Not everyone is an admin on the PC. Creating folders in the root of a drive might not be possible for some users. Besides, using a fixed c:\ drive may not be desirable in all cases.

BTW: fasminc is deprecated.




l_inc wrote:
madmatt
To supplement the revolution's argumentation the paths specified in the include variable are used implicitly, so that you don't need to write include '%fasminc%\win32a.inc' . It's enough to write include 'win32a.inc' instead, provided the corresponding directory belongs to the set of paths from the include variable.



Ok, didn't know that was possible, haven't read the documentation In a while. That seems a better way than the way I was doing it. I've already got some examples working using the newer method. I'll keep the old examples posted, and I'll post the new updates with an underscore in front of the file name: _FASMW64.zip when they are finished, which shouldn't take too long. A few other things, fixed/updated some v7shells32 examples, and added tlhelp32 api defines to the 32/64 bit includes.

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Post 01 Feb 2012, 23:30
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fatygant



Joined: 12 Sep 2011
Posts: 25
Location: Poznan, Poland
Oh man! Your timing is perfect! Just a couple of days after I asked for Direct2D headers. Many thanks!
Post 02 Feb 2012, 09:58
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madmatt



Joined: 07 Oct 2003
Posts: 1046
Location: Michigan, USA
As promised, just uploaded a version that should work in any folder. Let me know how it works for you. A Link is below.
_FASMW64.rar
Post 04 Feb 2012, 17:40
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sleepsleep



Joined: 05 Oct 2006
Posts: 6406
Location: ˛                              ⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣ Posts: 6699
very good resources! madmatt, thanks,
Post 05 Feb 2012, 20:05
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madmatt



Joined: 07 Oct 2003
Posts: 1046
Location: Michigan, USA
Just a post to Kick this back to the top.
Post 13 Feb 2012, 18:06
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madmatt



Joined: 07 Oct 2003
Posts: 1046
Location: Michigan, USA
[Update]
- fixed examples in the 'V7 Examples 64bit\Misc' folder: DirectWrite and Winsock, better music for some FMOD examples
- fixed 'ID2D1HwndRenderTarget interface' in D2D1.INC
- fixed struct definition in d3d11.inc
- other minor example and include fixes
- updated the fasmw32.exe/fasmw64.exe to 1.69.50

How to download the file, Just Click on the download button

Update New Link:
http://www.mediafire.com/?6m3ws8anl9p0lk9


Last edited by madmatt on 28 Mar 2012, 19:07; edited 3 times in total
Post 28 Mar 2012, 15:40
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l_inc



Joined: 23 Oct 2009
Posts: 871
madmatt

Quote:
You will be taken to another page that has a countdown timer


Well. I'm taken to another page without a countdown. It has however a box with the following statement instead:

Quote:
You should Sign Up or Login to download this file



I prefer to avoid single-access-signups, but thank you for sharing anyway.
Post 28 Mar 2012, 15:51
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bzdashek



Joined: 15 Feb 2012
Posts: 147
Location: Tolstokvashino, Russia
Thanks a lot, you've done a lot of work!

You could host the file on a dropbox, btw.
Post 28 Mar 2012, 17:57
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madmatt



Joined: 07 Oct 2003
Posts: 1046
Location: Michigan, USA
Well, I tried every way I could think of to make the file public, but couldn't.
So found a new place to upload the file, try the link above again.
Post 28 Mar 2012, 18:58
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l_inc



Joined: 23 Oct 2009
Posts: 871
madmatt
This one works without registration. However at least for me the download speed is limited to 10 kB/s per connection. The good news is that multiple simultaneous connections are allowed.
Post 28 Mar 2012, 20:28
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bzdashek



Joined: 15 Feb 2012
Posts: 147
Location: Tolstokvashino, Russia

madmatt wrote:
Well, I tried every way I could think of to make the file public, but couldn't.
So found a new place to upload the file, try the link above again.


Thanks! Speed is ok, btw.
Post 10 Apr 2012, 19:48
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madmatt



Joined: 07 Oct 2003
Posts: 1046
Location: Michigan, USA
[Update: 11-8-2012]
This is an update to my expanded include and api files.
The OS's supported are: WindowsXP [32bit only], Vista/7 [64/32 Bit]. and the beginning's of a windows 8 include directory.
I've added and fixed the WindowsXP include's to be standard now, {no removal of underscores, and no all Caps changes]
You can download the new update here [and in the first post above]:
http://www.mediafire.com/?vz640agl5vryl50
Post 08 Nov 2012, 17:09
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