Whats new in 46 ver?
1. Refreshed, sizable (but not smooth) menu in 2K, 4K and above.
   Use mouse whell (cursor located on left part of app window's button
   area) to scroll down and up.
2. Marking collided edges - bit less memory hungry, better cache
   optimized by reducing size of data.

bitRake gave me very detailed, AI driven, bugs track and tips for app
develompment. So according to his document:

3. RAM dynamic allocation according to current window size.
4. Minor (but importand) bugfixes:
        - add missing ret instructions.
        - 0 dimmension frame drawing loop checking.
5. Checking RAM bounds of loaded object files.




Bugs, I noticed:
  -  Problems with submit FFD cage modified object when only one selected
     chunk is processed... To properly work with FFD (free form
     deformation) cage version, user should edit whole object...
  -  Chunk number '0' problems... sometimes one chunk alone triangle ..
  -  Not always corrected saving to 3ds file - always press 'sort chunks'
     button before saving object above 65535 elements ..
  -  Weird edges detecting - unstable edges count info...
  -  Blender saves corresponding 3ds file with one more face than win3ds..
  -  Bezier patches objects, not properly meshed..
  -  Tesselate whole object option many times invalid - not whole part of
     object is affected (not all chunks of object - no problem in one chunk
     object cause..)
  -  Marking boundary edges operation - very seldom correct..
  -  Positiv (z coord/normal vect) and selected area tesselation
     simultanously not correct - I always get crash ..
  -  Deformation spline: Sometimes invalid displaying last key node.
  -  Small texture ..

todo:
  -  End small texture routines - insert predefined one ex. rose in 16 colors..
  -  Finish work around Bezier triangle and rectangular patches.
  -  Finish object with wall based on rotated spline feature.. (shy effort,
     to finish)

 NOTE - app unstable, may crash in any time, test with care..

                                       Maciej, IX 2026
