Whats new in 45 ver?
1. Drawing wave - line based not point.
2. Chunks opttimization, edges detection - simpler.
3. Work around sketch based part of object verts marking and editing.
4. Sketch without rigid part work.


Bugs, I noticed:
  -  Problems with submit FFD cage modified object when only one selected
     chunk is processed... To properly work with FFD (free form
     deformation) cage version, user should edit whole object...
  -  Chunk number '0' problems... sometimes one chunk alone triangle ..
  -  Not always corrected saving to 3ds file - always press 'sort chunks'
     button before saving object above 65535 elements ..
  -  Weird edges detecting - unstable edges count info...
  -  Blender saves corresponding 3ds file with one more face than win3ds..
  -  Bezier patches objects, not properly meshed..
  -  Tesselate whole object option many times invalid - not whole part of
     object is affected (not all chunks of object - no problem in one chunk
     object cause..)
  -  Marking boundary edges operation - very seldom correct..
  -  Positiv (z coord/normal vect) and selected area tesselation
     simultanously not correct - I always get crash ..
  -  Deformation spline: Sometimes invalid displaying last key node.
  -  Small texture ..
  -  Merging verts on whole object not work. (removed)

todo:
  -  End small texture routines - insert predefined one ex. rose in 16 colors..
  -  Finish work around Bezier triangle and rectangular patches.
  -  Finish object with wall based on rotated spline feature.. (shy effort,
     to finish)

 NOTE - app unstable, may crash in any time, test with care..

                                       Maciej, IV 2026
