**[
   Before you begin, drop the 'FasmLib' folder in your FASMW INCLUDE folder.
   Some examples use various functions from my little FASMLIB library.
   The examples and executables can be put in your FASMW folder.
   One last thing, don't forget to set the include variable like so:

   [Environment]
   Fasminc = c:\fasmw\include

   Also includes is some documentation just in case anybody wants to use the library 
   functions.  I Will be adding even more functions, improving the documentation, 
   and will most likely make a dll out of it at some point in the future.
 
   Well, thats it! enjoy! 
   EMAIL: talktomatt@egl.net
]** 

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Programming examples taken from the:
   Windows Game Programming For Dummies Book -> Chapter 5

winmesg.asm   ->  Programming Chapter 5:Example 1 - Windows Game Programming for Dummies
	description: prints text when WM_PAINT is sent

winmesg1.asm  ->  Programming Chapter 5:Example 2 - Windows Game Programming for Dummies
	description: prints text in the main message loop

wintext.asm  ->  Programming Chapter 5:Example 3 - Windows Game Programming for Dummies
	description: colored text printing in the main message loop

winpixels.asm  ->  Programming Chapter 5:Example 4 - Windows Game Programming for Dummies
	description: plots random pixels in the main message loop

winlines.asm  ->  Programming Chapter 5:Example 5 - Windows Game Programming for Dummies
	description: draws random lines in the main message loop

winboxes.asm  ->  Programming Chapter 5:Example 6 - Windows Game Programming for Dummies
	description: draws random boxes in the main message loop

wincircle.asm  ->  Programming Chapter 5:Example 7 - Windows Game Programming for Dummies
	description: moves circle inside the window, boucing off sides of window,
		     in the main message loop

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Programmign examples taken from the:
   Windows Game Programming For Dummies Book -> Chapter 6

wintimers.asm   ->  Programming Chapter 6:Example 1 - Windows Game Programming for Dummies
	description: starts a 1 second, and 3 second timer, and displays messages when
                     each timer completes its countdown.

basicmenus.asm  ->  Programming Chapter 6:Example 2 - Windows Game Programming for Dummies
	description: shows a window with a simple menu.

menusounds.asm  ->  Programming Chapter 6:Example 3 - Windows Game Programming for Dummies
	description: show a window with a simple menu, selecting a sound from the menu will
                     play that sound.

winx.asm  ->  Programming Chapter 6:Example 4 - Windows Game Programming for Dummies
	description: just a windows template shell for gameprogramming

draw.asm  ->  Programming Chapter 6:Example 3 - Windows Game Programming for Dummies
	description: minimal drawing program with winx.asm template
                     cursor keys moves cursor around screen, space changes colors
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