1. Catmull alghoritm as a option.
2. Enviornament mapping.
3. Bump mapping.
4. Divide 'add vector' option for two add: vector to object and add vector to rotary point.
5. Clipping off - cutting triangle exceedes window size. !!
6. Window resize.
7. Better .3ds compatibility (ex. diffrent colors, textures).??
8. Kolibri memory manager using.
9. Load 3ds file as external.
10. Perspective correction.

It ain't over till it's over.
Don't ask what '3ds - Cruce' can do for you, ask what you do for Cruce.